Please login to comment
Hamster2558: Haha thanks for the upvote. I totally get what you mean. I try and call people out on their saltiness at the shop I frequent. We're all here to try and win and winning is fun for us, so why not support other people's deck ideas instead of shitting on them? I don't necessarily like getting locked out by Deadeye Navigator + Mystic Snake , but that's a totally sweet play to make, and I'll make a point to say that through my tilt.
April 20, 2017 1:42 p.m.
Cephalid Constable is amazing, especially if you can buff it a little.
April 19, 2017 8:32 p.m.
Akiri and Bruse have been my favorite. +1
If you like, you can check my build here: http://tappedout.net/mtg-decks/akiri-control/
April 19, 2017 12:52 p.m.
Shamen3mill: I LOVE that idea! I'm gonna kick it around For a while and make some changes. :)
April 17, 2017 11:05 p.m.
Also, I don't know your meta, but if someone plays Blood Moon or Back to Basics, you're gonna get wrecked. You only have 5 basics in the deck. It might be worth adding a few more and cutting some of the slow lands, especially since you're using Evolving Wilds and Sakura-Tribe Elder.
Overall though, I like the deck. It sounds like fun making a bunch of tokens. :)
April 16, 2017 11:55 a.m.
I know what you're saying. Consistency is something I look to do in every deck, and that's specifically why I wanted to shy away from it in this deck. Adding in tutors, land grabs, and whatever else eats up slots in a deck, and then basically the deck becomes whatever the most powerful and consistent combo is left in it. Without tutors and the like, the deck becomes straight pieces and I get to just combo when it happens. It also saves me a lot of search time and just lets me jam whatever I have at the time.
I've won without combo as well (thank you Sprout Swarm!), so the deck doesn't end up being terrible without consistency. It's just not something I was looking to do here. I appreciate the suggestion though :)
April 15, 2017 7:05 p.m.
Gamerpg04: I was trying specifically to just happen to draw into one, instead of just setting something up to win. This way the deck is more unassuming and I can have a lot of different ways to combo.
April 15, 2017 5:27 p.m.
Profet93: For sure, but it was getting late so I didn't have the time. There is quite a bit. I'll try and make the time tomorrow to list all of them.
As for meta, it probably falls under competitive to semi-competitive. Definitely a lot of artifact decks.
The goal of the deck is to sit there playing stupid things nobody really pays much attention to, and then randomly draw a combo and win! Since there's so many combo pieces, it's hard for opponents to deal with any one thing once the combo pieces are in place, and I get the win. Split second is basically the only downfall to the deck, and Krosan Grip is the only split second played. So they have to have it or they lose.
April 15, 2017 3:05 a.m.
I'm a little biased because Sun Titan is my favorite creature, but he's so efficient and amazing!
April 13, 2017 8:06 p.m.
Also, why is Sol Ring not in the deck?
April 13, 2017 7:37 p.m.
Usually I sac the recurring creatures and any tokens I make, and Mindslicer. Idk if I would cut fleshbag seeing as how he's a three for one most of the time, but I can see how lacking I am in the token department for saccing. I'll take another look for a weak spot and see if I can find a way to squeeze it in.
April 12, 2017 11 a.m.
Snap157: I do like that idea, but again, it's hard to find slots because everything else is pretty solid.
April 12, 2017 12:58 a.m.
Commander / EDH
SCORE: 8 | 14 COMMENTS | 1209 VIEWS | IN 3 FOLDERS
|Avg. deck rating||4.29|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||10|
|Last activity||4 days|