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Cabal Coffers makes all mono black decks competitive. Get it girl!
January 16, 2019 10:23 p.m.
January 15, 2019 5:37 p.m.
I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.
Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.
If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.
You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.
I think as a guideline for straight combo decks, a card should answer a few basic questions:
Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)
If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?
If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)
I’m sure there’s something I missed but hopefully this is useful to you.
January 13, 2019 3:58 p.m.
Have you considered Plains instead of Plains ? It might make the deck more Plains . Your deck’s Plains count could use more Plains . It’s good to splash a Plains with your Plains so you can Plains while you Plains .
January 12, 2019 1:36 p.m.
Squee, the Immortal is pretty bad here. Is there a reason you’re running him over any other creature with value?
January 12, 2019 1:28 p.m.
SaffronOlive On MTGGoldfish had an article about Charbelcher in modern with a stream of it playing. It’s called The People’s Cannon. You might want to look it up for tips and stuff. +1 because I love charbelcher
January 12, 2019 1:24 p.m.
I like some of the stuff you’re doing but I feel like you’re partly combo, partly Aggro, and partly control, and over time it’ll make the deck inconsistent. If you’re strictly going combo, try trimming the fat off of the other themes to tighten up the deck.
Also, my Krenko is goblin focused but I’m sure it’ll spark some ideas. +1!
January 11, 2019 6:51 p.m.
Is Burnished Hart better than Solemn Simulacrum here? I understand that it sacs itself but it’s so much slower, and it seems like you have enough outlets that grabbing one less land but drawing a card for 1 extra mana just feels better.
January 9, 2019 5:37 p.m.
Do you play this deck irl? Ever had good results at fnm or anything?
January 5, 2019 1:55 a.m.
January 4, 2019 1:52 p.m.
Not sure if your deck is actually good because I don’t play standard, but I love the name. +1
January 3, 2019 6:42 p.m.
January 3, 2019 2:55 a.m.
DrkNinja: I didn’t think you sounded sour or anything. I like hearing people’s opinions and sometimes people see stuff I don’t.
I think if I cared more about having a creature in play or having one-sided wraths, he would be better. But the deck just doesn’t play out to get any real value out of Jodah.
If you look at a lot of the deck that isn’t played on the final turn, the CMCs are mostly lower than 5 because they’re a bunch of ramp or card draw spells. The exceptions are minimal, and only a couple more mana than 5. If you look at “the turn”, if I’m doing the combo, I have like 30+ lands in play since I need them for Brass's Bounty, so assuming I have Jodah in play at the start of that turn, I would save 5 mana total for all the stuff I need to cast (Baneful Omen, Brudiclad, and Bounty). Everything else I cast is cheaper than 5. If he’s not in play, I spend 4 to save 1. So the value really isn’t there in the long run, and while it’s kind of there in the short run, having a replayable board clear just feels like more value in the long game.
So, if I were to change the deck to include cards with higher CMC and more one-sided wraths, he would be more valuable, but as of right now, the deck is pretty solid as-is, so I don’t have any plans to do that at this time. But I’m glad you and others are looking for weaknesses because I’m always looking to shore up decks and fix those.
January 1, 2019 2:44 p.m.
DrkNinja: I never play combo pieces until “the turn” so that’s not really an issue for me. I do have a High Market, and a few different ways to grab it, and since I added Child, it’s come in handy quite a few times. Also, don’t discount multiplayer politics; people will help you win when they think it will also help them win, or when they cannot win either based on someone else’s board state. Plus, Elixir and the Timetwister effects put Child back in the command zone, not to mention if I get Bojuka Bog’d.
As for spot removal, it wouldn’t be bad to run a Terminate effect so I could kill Child whenever I needed to, but so far, the mass amount of board wipes and card advantage hasn’t been an issue. Rout and a couple others are also instant so that helps.
January 1, 2019 12:51 p.m.
Commander / EDH
SCORE: 65 | 34 COMMENTS | 2331 VIEWS | IN 13 FOLDERS
|Playing since||Fourth Edition|
|Avg. deck rating||18.82|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||36|
|Last activity||4 days|