TappedOut is a great little website, with a wonderful community. In an internet oft infested with trolls, flame wars, and other such nonsense, TappedOut stands a bastion of civil discourse and friendly assistance.
For well over a year, albeit with some gaps due to your inactivity, you have been creating new accounts, only to have each be muted as a result of your behavior. Among other issues, you consistently (a) pass off your opinions as objective fact, getting angry when presented with counterarguments; (b) correct people's grammar, spelling, or syntax, without adding anything constructive to the discussion; or (c) make derogatory or other insulting comments about other users or their decks.
There are plenty of other places on the internet where that kind of behavior might be tolerated. TappedOut, however, is not one of those places, as this site's moderators have made very clear through your myriad mutes.
It brings me little joy to semi-publicly chastise a user, but the past trend of silently muting you without further discussion has clearly proven ineffective. I have little hope this lecture will produce any tangible results, but figured I should try anyway.
To leave you with one parting thought: If you decide to return to TappedOut yet again, please do so in a constructive manner. If you do not believe that is possible, I suggest you refrain from returning at all and find another location to discus Magic.
February 8, 2019 2:14 p.m.
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Through the Breach does not "cast" emrakul, and those decks never get 15 mana.
against tron, you'd have to run land destruction in your deck to prevent the Emrakul. although honestly, i think your deck is just too slow for the modern format in general.
February 8, 2019 1:32 p.m.
mtgsidjonathon: that was a bunch of word salad. separate your sentences using a period
February 6, 2019 10:19 p.m.
my advice is get a different job if its making you move. that may not be the advice you were looking to hear, but it does solve your dilemma of time.
February 6, 2019 10:17 p.m.
gates are not "tribal". the term tribal refers exclusively to creature types.
February 6, 2019 10:13 p.m.
note that the "@" does not tag people, and those people will not receive a notification that you responded to them.
February 6, 2019 10:12 p.m.
what archetype do you usually prefer? do you want to netdeck or homebrew? are there fetchlands/shocklands you already own playsets of? knowing this info will go a long way toward helping you pick a deck.
February 6, 2019 10:10 p.m.
Kaigz: "fits the theme better" is debatable at best. the deck is dragon tribal. Kolaghan fits that theme perfectly, and since all dragons have flying, so does Thundermaw. many of the cards you mentioned just aren't worth it imo, and the few that are, shouldn't take the spot of kolaghan or thundermaw. other stuff could be taken out for them.
February 6, 2019 10:06 p.m.
KaiserChronic: not weird at all, nor is it a "flex"
February 6, 2019 10:02 p.m.
Skoodly: first off, i wasn't talking to you. second, who said anything about mono green devotion genesis wave decks? i certainly never did. and how does this list compare to the "competitive" lists you are referring to? and Gigantosaurus is not really "adequate" board presence in modern. its a vanilla 10/10. gets hit by lots of removal, or blocked by a Lingering Souls / Young Pyromancer token.
February 5, 2019 11:08 p.m.
no offense, but i dont need to play a deck to know i won't change my mind. i've been playing this game for over 13 years, so i'm pretty good at just eyeballing a decklist and knowing if its good.
February 5, 2019 7:32 p.m.
Thundermaw Hellkite : it doesn't "require" your opponent to have fliers. but if they do, then being able to eliminate all opposing blockers is pretty sweet.
February 5, 2019 7:29 p.m.
FadingReality: you are correct. those combos do not work.
February 5, 2019 2:46 a.m.
your turn 2 combo requires 8 cards, which means you have to play second and empty your hand on the 2nd turn. best case scenario, you're still topdecking the rest of the game. i'd find a better combo to build around.
February 5, 2019 2:04 a.m.
multimedia: a three color mana base does not in any way make it difficult to be aggressive. varina actually enables much more aggression than the scarab god. she provides an easy outlet for dumping zombies into the grave, many of which will just reanimate themselves afterward. and thats before taking into account the card draw, or creatures she creates.
February 5, 2019 1:54 a.m.
whats the point of Animate Dead and Worldgorger Dragon going infinite? without some sort of ETB triggers like your Dragon Tempest or Warstorm Surge , the game just ends in a draw since the loop can't be broken. and without all the combo pieces together, Reanimate Dead and Worldgorger Dragon are useless. those 2 slots could go to something more useful. and as far as your commander goes, theres really no point to having Bladewing the Risen as your commander if you're not trying to blink him repeatedly. the way you seem to be trying to use him, its basically just a 6-mana reanimation sorcery. there are other RB commanders you could be getting more mileage out of here.
February 5, 2019 1 a.m.
you have too much stuff that you just run 1 or 2 of. pick the best ones and run 4 to improve consistency. Remand and Mana Leak are better than the current counterspells you have. i'd also highly recommend cantrips to help draw into your creatures as well as easily ramp up the amount of spells you can cast to grow your champion and dryad. you basically only have 8 cards of 60 that can deal damage. thats about 1/7th of the deck. in other words, you'd need to be 14 cards deep (on average) before you draw 2 total. that places you at turn 6. i'd also recommend trading white for black. white doesn't really seem to add much except Path to Exile and an excuse to run Noble Hierarch , both of which are easily replaceable. black has more than enough options to cover removal in Path's place, and Birds of Paradise is significantly cheaper than Hierarch if you feel you need the mana ramp. but the biggest reason to run black is for discard spells like Thoughtseize and Inquisition of Kozilek to get rid of your opponents removal spells so they can't destroy your win-conditions.
February 5, 2019 12:47 a.m.
"play" is basically the same as "cast", except that it can also include lands. this is important because lands cannot be "cast". this lets Theater of Horrors put lands into play as well, whereas if it said "cast" instead of "play", it would not be able to. but as far as spells (specifically creature spells in this scenario) are concerned, "play" is identical to "cast".
and for the sake of being thorough, i'll also mention that "put into play" is not the same as "cast"
February 4, 2019 9:47 p.m.
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