Hi! Continuing our discussion from your deck page - I find EDH to be my favorite format for several reasons:
First, the format gives you the ability to play extremely powerful cards - the banlist in EDH is even shorter than in Legacy. In many ways, playing competitive commander feels like playing singleton Vintage.
Second, the format's rules were deliberately designed to make consistency difficult, but if you are a clever deckbuilder, you can subvert this and create an extremely consistent deck that wins typically on T3-4.
Your commander gives you something to focus on, and you always have access to at least 1 effect (although over-reliance on a commander can be a weakness). It gives direction and purpose to your 99.
Moreover, the multiplayer aspect makes the game less predictable and forces you to think on your feet, as well as building your deck to be able to do everything. In a well-built deck, you need to have significant removal for every type of permanents, answers for every kind of strategy, secondary plans to get around other players' disruption...
Finally, due to the nature of EDH, there are far more viable and diverse decks than in any other format - hundreds of different commanders, most of whom play differently and pull inspiration from different "classic" archetypes.
I hope that answers your question! :) I just find that every game is different and intense - the balance of resources shifts between players, you have to think on your feet, and sometimes you get to punch someone with 1000 power in squirrels.
May 15, 2018 10:10 a.m.
Please login to comment
Ah, okay. I hear all the time about how EDH is the best and most fun format, but I actually don't see how. The singleton and 100 card requirement makes it very offputting. I like drawing the cards I need or want, but I would like to hear about what makes EDH so great from someone who plays the format.
May 14, 2018 3:28 p.m.
Hey, thanks for the input! I think I will try that. it seems safe enough to try. Plus Collective Brutality can fill up the graveyard for Bedlam Reveler. If you don't mind me asking, what format(s) do you play?
May 14, 2018 3:07 p.m.
greetings everyone, I am curious if there are any duelists in the Orlando, Florida area? I have a modern Grixis Control deck and am just looking for people to duel and have fun. And the second question I have is, where can I get started playing socially in Magic? I have called all of the nearby gaming stores and they all state that FNM is for standard only. I am strictly a Modern player and am curious where I can start off playing Modern? I don't want my first place to be a competitive Modern tournament since I have not been to a Magic social event yet. Any help would be greatly appreciated!
May 13, 2018 9:07 p.m.
I do have other ways of dealing with Tron, I just like having as much ways to deal with them as I can. I run Disdainful Stroke and often use Ghost Quarter with Surgical Extraction to get rid of their lands. Luckily, I can put down a Tasigur, the Golden Fang as early as T2. Do you have other suggestions for sideboarding against Tron?
May 9, 2018 6:51 p.m.
The first ability is perfect against Tron decks, which is the worst matchup for my deck, that is mainly what I am concerned with. But Storm is annoying to deal with and so are burn decks. The only issue is my deck specifically starts to abuse Kolaghan's Command and Snapcaster Mage multiple times per turn late game, but since it can destroy an artifact, that shouldn't be too much of a problem if I do some proper timing. Thank you for your input.
May 9, 2018 6:45 p.m.
May 9, 2018 6:23 p.m.
As a Grixis Control player, I generally despise anything Tron, but this actually looks like an amazing deck. One thing I would add with Dominiria recently released would be Karn, Scion of Urza since he generates card advantage, and with such a heavy amount of artifacts, his ultimate would be an insane wincon.
May 9, 2018 6:22 p.m.
What is everyone thoughts on Damping Sphere for sideboard against Tron?
I think it is quite amazing, and am highly considering it. However, the only issue I have with it is the additional cost to playing spells since I play a Control deck, or would that have very little drawback on my part? I'm eager to hear everyone's opinion on this awesome hate piece.
May 9, 2018 5:35 p.m.
Thank you for the upvote Icbrgr And my thoughts are pretty much what cdkime stated. Torment of Hailfire seems pretty interesting. I might try it out, although I am not crazy about cards that use X in their cost besides Logic Knot. Thank you for the input.
May 7, 2018 12:37 p.m.
Thank you for your feedback. I do agree that Death's Shadow seems very off in this deck, I think I will just put Kalitas, Traitor of Ghet back in, as it gives me generally good results. I have been thinking about mainboarding in Damnation for awhile now, but I have decent removal and usually being flooded by creatures isn't a problem except by Lingering Souls, which I either counter or use Electrolyze, or Pyroclasm. I am not splashing just for Lightning Bolt Kolaghan's Command is a vital part of my deck and is too invaluable to get rid of. But I highly appreciate the input.
May 7, 2018 12:13 p.m.
Hey, thanks for the reply. I appreciate it. I actually tested out Jace the Mind Sculpter and it didn't work out too well for me and. I personally do not like Vendilion Clique. The main problem I am trying to address is the lack of lifegain in Grixis Control. I wanted to use either Kalitas, Traitor of Ghet to use this to build my life back up, or use Death's Shadow to utilize the lack of life gain. I really love Tombstalker as well. People don't give it enough credit.
May 7, 2018 10:24 a.m.
Alright, so I am trying to figure out what other card would go well in my Grixis Control deck, Nightmare Control. I already have Tasigur, the Golden Fang and am trying to decide between 2 different options for additional finishers. Kalitas, Traitor of Ghet or Death's Shadow.I choose these 2 because the only flaw that usually leads to my defeat is reaching really low life too early since my playgroup uses lots of burn and direct damage. Now I have used both before and I have gathered the following pros and cons.
Pros: Great for Grindy Matchups, can exile opponent's creatures, can create a threatening board presence, even if destroyed you will have more life.
Cons: Sometimes too slow, requires you to tap out four lands.
Pros: Better in quicker and more aggressive matchups, can sometimes kill your opponent in one just one swoop, only costs B.
Cons: Dies to abrupt decay, if you're at low enough life you can die that way. If destroyed, nothing is effected.
Let me know what you guys think.
May 7, 2018 9:57 a.m.
SCORE: 5 | 16 COMMENTS | 1640 VIEWS
|Avg. deck rating||3.67|
|Helper Rank||None yet|
|Good Card Suggestions||1|
|Last activity||1 week|