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|Last Deckcycle||Forever ago|
|Avg. deck rating||8.33|
|Last activity||1 week|
Although I'm sort of concerned about the land count, (since it will be at 22 from what you've setup), you've got Farseek and Gatecreeper Vine to help you fix your mana. I guess the problem at that point will be making sure you can pull a green land in your opening hand. Stomping Ground may outweigh Blood Crypt in that regard.
I'm going to bed, I'll take a deeper look at it tomorrow.
Thank you, I really appreciate the feedback! How are you testing the deck, exactly? You mentioned having a large hand pretty often, which is the same case for me in pretty much every match up. I'm considering Warped Physique , but the ability to remove creatures and force a sacrifice seems to outweigh the possibilities of that card - maybe I could even sideboard it for targeted removal. What are your thoughts?
If I'm worried about killing myself with Big Bob, I can use Dimir Charm to filter my next draw into a land or something with a low cmc - or, the inverse - I can make sure my opponent draws into their Angel of Serenity . I might make them a 4 of, not sure yet.
I'm hesitant to remove Duress , just because it saved me twice on Friday. I used Cyclonic Rift to bounce Detention Sphere in one game, and then used Duress to get rid of it. Did the same thing for Assemble the Legion in another.