Ur Fevered Visions v3

Standard pyro1934

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Switching it up a bit —April 1, 2016

Through testing with Sphinx's Tutelage as a 2nd win-con I realized a few things. First, despite us having some decent grind, and draw, its not quite enough for Sphinx's Tutelage to act as a win-con. There isnt enough actual Draw. Second, we still have an issue with being not able to keep up sometimes. Mainly if we exert all our bounce spells to stay alive before getting a Fevered Visions out.

I went back to Day's Undoing for this update to try and fix this as it has quite a few synergies with this deck, and definitely helps us out a lot. - Its another blue spell, keeping us all blue, and Prism Ring rocking. - It digs amazingly, resetting our library and hand, giving us a second wind if we exert a ton of bounce spells. - It can hose delirium for an opponent. - It refills the opponents hand, even if they manage to get it empty (though, if they do, we're probably in trouble already). - Its cheap enough to combo well with an Engulf the Shore or other bounce spells if there is a hard to answer permanent. - With 24 instant speed cards, and a mostly draw-go approach, we dont mind the End this Turn clause

For this update I took out the (-2) Sphinx's Tutelage, and added in (+4) Day's Undoing. For the extra two slots, I cut a Jace and an Island. The reason being that with 4x Day's Undoing, hopefully, I shouldnt have issues finding those cards.

Day's Undoing downsides: - Exiles itself, making this a 4 trick pony at best. - Brings back the few answers the opponent may have for us (Nahiri, Anguished Unmaking) - Doesn't directly contribute all that much to winning, more just staying alive, although it does fill their hand.

Possible next versions depending on this testing: (-1) Day's Undoing, then putting either the (+1)Island OR the (+1)Jace back in, leaning towards the Jace, but will see how it plays out. Also may put in a Sphinx of the Final Word in there as a 1 of.