Soul Ramp Playtest

Standard joemoral2000

SCORE: 4 | 5 COMMENTS | 1646 VIEWS

So with Return to Ravinica about to release, I've revamped Soul Ramp. I'm trying to create a GW beat down deck. The idea is to constantly bombard my opponent(s) with creatures. I've got the mana ramp to get the fatties out quicker, and I've carefully selected creatures that create tokens, leave tokens behind when they're destroyed, or bring back creatures from the graveyard. There are way too many sweeps (cards with Overload option included) and I found myself frustrated as I watched my creatures get decimated time after time. Cards like Vorapede are great because it hits hard and comes back after removal or sweeps. Cards like Thragtusk gain life and leave tokens behind when it leaves the battlefield. Angel of Serenity is just nasty! She is very versatile in that I can use it against my opponent to remove threats, or bring back creatures from my graveyard so I can cast them again. Imagine exiling Armada Wurm or Thragtuck and bringing them back once Angel of Serenity is removed.

The Soul Bond mechanic is one of my favorites. The Silverblade Paladins and Wolfir Silverhearts can make my fatties stronger and deadlier. Plus, once on the battlefield any creature that comes into the battlefield is eligible to be paired, so when, say, Thragtusk dies and leaves a 3/3 Beast token behind, I can pair it to Silverblade for a 3/3 Double Strike. Nearheath Pilgrim's life link ability comes in handy. I like life gain and it increases my endurance. Tried Nightshade Peddler but didn't find him as useful. Plus, my creatures are already big so deathtouch doesn't really matter as much. Gaining a ton of life was more enticing lol.

Garruk HAD to make an appearance. I know many don't like Garruk Relentless, but I do, and he works well in my build. I can pump out wolf tokens if I've got control of the board. If he transforms, deathtouch tokens are nasty, especially when Soul Bonded. His creature search ability lets me get the creatures I need at the cost of a creature token. Not bad imo. And if my creatures get swept, I can rebuild again and then use his -3 ability for some OverRun trample damage! The other Garruk is self explanatory. He's awesome all around and his draw card ability works wonders when backed against a wall. Hopefully I've got control of the board so I can build up to the -6 ability (while pumping out 3/3 Beats!).

I left in Gavony Township because it's useful when I'm sitting on mana and I've got board control. Also great for maybe Silverblade Paladin bigger and less susceptible to burns. Grove of the Guardian is in the testing period. Let me know what you think. My naturalizes will be sundering growths once they appear on tapped out's card search. Selesnya Charm is awesome and versatile. My creatures are pretty huge so +2/+2 and trample is pretty sweet. Also, exiling bigger creatures for two isn't bad at all. I'm still considering Craterhoof Behemoth, but his 8 cost is steep. The Judge's Familiar is also in the testing phase. It's a 1 drop with a great counter ability that could come in handy with sweeps or removal. Most likely I'll run the Dryad Militants, though. Finally, Ring of Kalonia has done wonders for my build, but let me know what you think. Trample is a great ability to have with my huge creatures.

I've had hands like this: T1 Avacyn Pilgrim, T2 Loxodon Smiter, T3 Silverblade and swing with a 4/4 doublestrike. T4 Equip Ring of Kalonia for trample damage and let the beatdown commence!

I want this deck to improve and am very open to suggestions! Please help and +1 if you like :)

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