Mono White Sram Enchantress

Commander / EDH Phithinker02

SCORE: 3 | 2268 VIEWS | IN 1 FOLDER


Aug. 28, 2017

Removed: Ethereal Armor, Oppressive Rays

Added: Angelic Destiny, Cage of Hands

It's been a while since I've been able to play a game, but in goldfishing I'm beginning to notice that the deck can start to run out of gas. I've added Destiny as a good recursive buff, and Cage for both removal and (expensive) card draw in case I have a ton of mana and nothing to do with it. Between Skybind, Nykthos, flash effects, SoFaF, Lens and other ramp, I find myself in this situation quite a lot.

I think for now has reached its limit with tweaking in this incarnation. Anymore significant changes will lead to the clunkiness of the earliest versions of this deck. If I want to try a full stax version I would have to completely reconfigure the deck, possibly preserving the draw engines like Healer/Lunarch Mantle + Loop/Cessation/Brilliant Halo, auras + Curio, and Flickering Ward, but lose the buff auras and other combat-oriented effects.