pie chart

pie chart FoDV2 (1st place four times)




1: Introduction

This deck was created in response to the current meta. Aggro is the most common deck type, with control slowly fizzling away, but still showing up every now and then. So, I tried to build a deck that can beat or stall aggro decks but still handle itself against control. So, basically, I tried to build the perfect deck. Didn't succeed, but I made this, and it works pretty damn well. I played it at two tournament with minimal playtesting and took first at both. One was a FNM and the other was a Monday night tournament with a small showing of around 20 people. Again, that was without any major playtesting. This deck can only get better with help, comments, and suggestions. Praise is okay too, since I have an ego that doesn't mind inflation.

2: The Goal

The goal of this deck is to cause your opponent to lose life. Pretty obvious, right? I mean, that's what most decks try to do. Well, the thing is, this deck does it in less obvious ways. Sure, I can play a Gravecrawler turn 1 and then two Diregraf Ghoul s turn 2 and out aggro the opponent. Or, you can be more crafty, and drop a Mortarpod and a Blood Artist, and shoot their small creatures, hurting their ramp or shrinking their army, while you gain life and their's withers away. Don't think of this as pure beatdown aggro, as it isn't. Usually, it is. I have won a lot of my games by swarming with zombies. But I've also waited it out, keeping a hand of a mortarpod, land, blood artist, Tragic Slip and Brimstone Volley.

3: The Deck

Let's look at the CMC of the deck:

14x CMC 1 cards

7x CMC 2 cards

9x CMC 3 cards (Including Phyrexian Metamorph)

4x CMC 4 cards

4x "x" spells

As you can see, this deck can play like a RDWs, letting you keep one and two land hands. I have kept one land hands, and I win with them, even missing a land drop or two.

The main beater is the deck's combination of 4 Gravecrawlers and 4 Diregraf Ghoul s. You reliably get 2 power on the field t1 and sometimes 4-6 power on the field t2. This is the aggro portion of the deck, and usually gets in a good 6-10 damage in on the opponent in the early game.

This meta sees a lot of early game critters, with Birds of Paradise, Avacyn's Pilgrim, Delver of Secrets  Flip, and Champion of the Parish showing up in most decks. This is where you shine. You have 2 Fume Spitter s, 4 Tragic Slips, and 3 Mortarpod s. Your opponent will be lucky if he can match your early game power, or drop a t2 Silverblade Paladin or t3-t4 Wolfir Silverheart .

The next trick up your sleeve is usually to drop a Blood Artist to make blocking painful and hurt your opponent's chances at stabilizing, or you could go balls deep in the aggro and drop a Geralf's Messenger.

You'll find that at that point your opponent is beginning to build a more stable army, usually getting his cmc 3 or 4 permanents out and trying to gain back control of the board. This is when you hit hard. Killing Wave with a Blood Artist is wicked. Well, Killing Wave is wicked. Remember when I pointed out that you have 8 t1 2 power creatures in your deck and 9 cards that remove t1-2 plays for your opponent? You'll have full or near full life. Your opponent won't. One sided wipe, every time. Sometimes I play it for 0 as a finisher, just because I have a set up with Blood Artist that will deal lethal if everything I control dies.

Your other late game punch can either be Brimstone Volley for 1/4 of their life total or a Falkenrath Aristocrat (sometimes I get 2 out). Falkenrath Aristocrat is the greatest thing in your deck. It has flying. It has haste. It is a sac. outlet. It is INDESTRUCTIBLE. You know what has flying in this meta? Birds of Paradise, spirits, Insectile Aberration  Flip , and Restoration Angel. Most of those chumpers are killed long before your vampire hits the field, and the angel will die without harming it. Usually this is 4 damage, guaranteed, which, when you can get an opponent to 12 so easily by turns 4-5, hurts. A LOT.

The final superstar I feel like pointing out is the marvelous Tragic Slip. It is the only card in your deck that is traditional removal, meaning only 4 non-land cards in your deck can't be used to deal damage to your opponent directly. Tragic Slip is perfect because it can remove anything that doesn't have hexproof, when you need it to be removed. Can be used against a t1 Delver, or a t6 Primeval Titan. All you gotta do with the fatties is trigger morbid. Which, assuming blockers wouldn't already do that, Falkenrath Aristocrat, Fume Spitter , and Mortarpod all come with instant morbid built in. One mana, kill anything. Pretty good deal to me.

4: The Meta

DELVER: Laugh. Seriously, look them in the eyes and laugh if you see a delver. A freaking Mortarpod can wreck that deck. No t-any 1/1 Delver of Secrets  Flip and no real use for Vapor Snag. Delver will be struggling to deal with your cmc1 zombies while you remove any creature you see. Easy win.

GR AGGRO: Remove the early ramp, and try to get some Gravecrawler swings in. Tragic Slip and Blood Artist should keep you alive until you see a Falkenrath Aristocrat, who will glide past any blockers he might be saving. If you see a lot of Huntmaster of the Fells, Bonfire of the Damned or Killing Wave will handle the swarm. Side in your Despise s if you sense a Vorapede or Zealous Conscripts problem.

KESSIG: Slagstorm never was much use against zombies. Blood Artist and Geralf's Messenger makes burn-wipe counter productive. By the time a titan sees play, a Falkenrath Aristocrat should finish your opponent off. Or you can Phyrexian Metamorph the titan. Inferno Titan for 3 mana and two life is pretty okay with me.

BIRTHING POD: This kid is doing all the work for you. Blood Artist and Brimstone Volley become huge issues for your opponent while your weanie ramp answers keep the deck running slowly. Phyrexian Metamorph comes in handy, and a side boarded Despise and Torch Fiend will come in handy as well.

5: The Side Board

Pretty basic. Nihil Spellbomb for Runechanter's Pike and rouge solar flare-type decks. Cemetery Reaper against control, or the mirror match (gives your zombies the extra umph while making more). Torch Fiend for any annoying artifacts. I prefer my removal to also be a body with 2 power to it in addition to the morbid trigger. Pillar of Flame for mirror match mostly, or in case you have a personal vendetta against strangleroot giest Despise for anything that might run Wurmcoil Engine, 'cause fuck that card.

Thanks for reading this far. Hopefully if you are that interested you'll leave a comment and give me a plus 1 so I may have bragging rights to all my friends. I'd say the level of joy in receiving a comment or a plus one is equivalent to the moment when you wake up and think to yourself "Today is Saturday."


Updates Add

1st place out of 22, only lost one game out of 4 rounds.


Compare to inventory
Date added 5 years
Last updated 5 years

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Blackcleave Cliffs , Fume Spitter , Mortarpod , Phyrexian Metamorph
Cards 60
Avg. CMC 2.03
Tokens 0/0 Germ
Folders Tier 1, Me Likee, Favorites
Top rank #13 on 2012-07-11
Ignored suggestions
Shared with