Potions!! :D

Custom Cards forum

Posted on Sept. 18, 2022, 9:38 a.m. by TypicalTimmy

Potion of Fortitude

Potion of Hostility

Potion of Wickedness


These were just quickly thrown together without really attempting to balance any of them. Just seeing how the concept pans out.

TypicalTimmy says... #2

Notice the first two have it until end of turn, but the last one doesn't say that?

So the lifelink and deathtouch become permanent ;)

September 18, 2022 9:41 a.m.

They're all very underpowered imo, you could easily add bigger stat boosts to them.

And the third one is great XD if you want to make them permanent boosts, I guess you could incorporate the ability counters from Ikoria

September 18, 2022 10 a.m.

OH AND THE FLAVOR TEXT- le faint

September 18, 2022 10:01 a.m.

Gidgetimer says... #5

Instead of bigger boosts, I would go the lesser mana cost direction. Sorcery speed to put the potion out and them being open to removal makes me feel that they could easily be 1 CMC artifacts.

September 18, 2022 11:56 a.m.

Niko9 says... #6

I do really like the versatility of hitting any creature. An EDH deck that throws potions at your own creatures and also the ones around the table would be so classic DnD : )

They could go with a legendary potion brewer who reduces cost of all potions to 0. I feel like the flavor would be awesome with your commander making potions for your team, but because they enter tapped it's like the "you have to wait 24hr for full effectiveness" line : )

September 19, 2022 7:55 a.m.

I agree with Niko9 on that!! A D&D-item-themed commander deck would be so cool!! •u•

September 19, 2022 8:03 a.m.

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