You just can't keep track of this many counters...

Please +1 - HEY someones gotta make simic competitive :)

Formerly my combo deck which has now been moved to

Pandoras Box Of Combos

I have made the decision to take this deck and convert it into a competitive simic deck utilizing the power of counter generation and evolve triggers.

Evolution is in our DNA

Everything in this build either untaps to unlock more potential or handles adding or moving counters utilizing IMHO a highly under utilized spell and the power of evolve.

There are infinite combos that can be triggered for draw+life, infinite counters+mana and infinite turns, but these are not the only win-con.

The main win con is getting your creatures pumped to massive counter numbers and then swinging for lethal.

Bioshift is such a powerful spell when you have sunk 20 or 30 counters into a hydra and someone spot removes it. At instant speed you can move ALL of the counters to any other creature you control and still maintain creature superiority. The opponent will never see it coming.

If you do end up going into a late game scenario, the longer it goes the more chances you have to get crazy and unlock some crazy combos that will leave you and your opponents head spinning.

I have pumped out a 32/32 Kalonian Hydra on turn 6 or 7 with this build, and had opponents scoop when I start building a crazy huge Fathom Mage drawing cards each time.

Simic IS a viable meta, I am determined to make it work.

hope you like.

Please +1 - HEY someones gotta make simic competitive :)

Suggestions

Updates Add

I have done loads of play testing with this baby and it plays out well.

Loads of fun to play even though it is not the fastest deck in the game it plays out nicely.

You can get a turn 4 stomper out pretty quick and get the engine rolling with the counters.

Perfect hand leads to

Turn 1: Land Drop

Turn 2: Land Drop ->kiora

Turn 3: Land Drop ->Vorel

Turn 4: Land Drop ->Prophet / Kalonian (4/4) on opponents turn

Turn 5: Land Drop Vorel->Swing Kalonian (8/8) on opponents turn Vorel for (16/16) Untap(Kiora)

Turn 6: Vorel Kalonian to (32/32) Untap Vorel tap again to Kalonian (64/64) Swing (128/128)

Of course you won't always get a perfect hand but within 4 or 5 turns this thing is rolling along and becomes a blast.

Yes Supreme Verdict will end the fun quickly but folks this deck is just a fun deck to play and is played in multiplayer or casual play for the most part.

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 54 See all

(8 years ago)

-1 Temple of Mystery main
Top Ranked
  • Achieved #6 position overall 10 years ago
Date added 10 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 0 Mythic Rares

31 - 0 Rares

3 - 0 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.97
Tokens Copy Clone
Folders cool deck ideas, Ideas, Decks That Interest Me, Arcanist infinite combo, Neat, Maybe, Decks I might make, idk?, Decks that looked ok, Decks I Like
Votes
Ignored suggestions
Shared with
Views