A 4 color convoke deck using lots of the new March of the Machines Precon. The commanders are chosen mostly to enable the deck, but Elmar, Ulvenwald Informant actually is useful and fits the deck thematically, untapping a creature and providing card draw. Hargilde, Kindly Runechanter is mostly there to give us access to Azorius colors and to reliably sacrifice the clue tokens.

Quest for Renewal, Murkfiend Liege, Intruder Alarm and Drumbellower all provide extra untaps for our entire board, allowing us to attack or convoke as necessary.

Most of the small creatures have extra abilities when they tap, such as drawing cards of dealing damage, to let us get the most out of using them to convoke.

The main ways this deck wins is by Halo Fountain with lots of creatures, slowly draining everyone out with Throne of the God-Pharaoh or by shutting down opponent's boards by tapping them during their turn by using one of the big untappers and Glare of Subdual to tap all of the creatures our opponents control each turn, then swinging in during our combat.

The main infinite combo in the deck is Spore Swarm and Intruder Alarm with at least 4 creatures already out. It gets us infinite saprolings, as well as letting us use any convoke payoffs like Joyful Stormscultptor, Goblin Medic!! or Spireside Infiltrator to ping every opponent and win.

Using the clues created by our commander also allows us to use improvise to cast spells for cheaper. I use Inspiring Statuary to turn our clues into mana rocks, as well as including Whir of Invention as a way to tutor Wand of the Worldsoul, Inspiring Statuary to ramp us based on if we have more creatures or artifacts, or Halo Fountain to win the game.

The only other tutors in the deck are Chord of Calling which is usually used to grab utility creatures, or an Impervious Greatworm if a big finisher is needed and Supply / Demand that can grab something for any situation, Aura Mutation or Artifact Mutation as removal, or Murkfiend Liege or Glare of Subdual to help with shutting down the opponent's board.

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97% Casual

Competitive

Date added 1 year
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

57 - 0 Rares

17 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Angel 4/4 W, Citizen 1/1 GW, Clue, Copy Clone, Elemental 1/1 R w/ Haste, Elemental 1/1 R w/ Pinging, Elemental 1/1 UR, Elf Knight 2/2 GW, Elf Warrior 1/1 GW, Faerie 1/1 U, Gremlin 2/2 R, Human 1/1 R, Human Soldier 1/1 W, Kraken 1/1 U, Merfolk Wizard 1/1 U, Rabbit 1/1 W, Saproling 1/1 G, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spider 1/2 G, Spirit 1/1 U, Thopter 1/1 C, Warrior 1/1 W
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