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Land (1)


Hello everyone, this is my first modern deck and the first deck I've added on the website. Its a blue green control that splashes black in the sideboard.

It has potential for a turn 2 win but it's most common win is turn 3 or 4 if the opponent has no answers. The turn 2 win is like this:

Turn 1 - Land and Glistener Elf

Turn 2 - Land and ( Groundswell + Might of Old Krosa or double Groundswell or double Might of Old Krosa or Groundswell + Giant Growth or Might of Old Krosa + Giant Growth ) + Mutagenic Growth

There are other possible ways depending on how many Mutagentic Growth you have in your hand.

Card list and why they're in here:

Glistener Elf - It's an infected 1/1 for 1, it has incredible potential when buffed with the right spells.

Blighted Agent - It's an unblockable 1/1 with infect for 2 mana, with the right buffs he can easily win a game.

Noble Hierarch - The exalted gives a small buff to the creatures and helps play more buff spells each turn and it surprisingly only costs 1 for this amazing creature.

Giant Growth - Gives +3/+3 to any creature for 1 mana.

Mutagentic Growth - This is my favorite buff because it comes in handy for offense or defense, you can either tap 1 or pay 2 life (life doesn't really matter in this deck because your goal is easier to reach than your opponents) this really helps when your tapped out and need to get a quick buff for extra damage or extra toughness.

Groundswell - This buff is really cool because you can give a creature +2/+2 or use the landfall trigger and give it +4/+4. The best part about this buff is that it only costs 1!

Might of Old Krosa - Tap 1 to give a creature +4/+4 on your main phase or give it +2/+2 at instant speed.

Vines of Vastwood - It gives my creature protection for 1 and a +4/+4 bonus for 1.

Apostle's Blessing - Protects creatures and also makes Gistener Elf unblockable for a turn, can play for 2 or pay 2 life and tap 1.

Dispell - Easily protects creatures from removal and counters other counter spells.

City of Brass - Adds any color of mana for 1 life.

Mana Confluence - Same as City of Brass

Breeding Pool - Blue/Green shock land, it can be pulled from the deck with Polluted Delta

Pendelhaven - Adds green mana and also gives target 1/1 +1/+1, it helps when I can't draw any buffs (rarely happens). I'm only running 1 because they're Legendary.

Dryad Arbor - This can act as man and also protect your creatures from sacrifice.

Windswept Heath - Helps get the Breeding Pool or Overgrown Tomb

Inkmoth Nexus - It's a land that also works as a backup creature if I can't draw any other creatures.

Sideboard:

Gitaxian Probe - let's me see the opponents hand so I can plan around their cards and gives me an extra card draw for 1 mana or 2 life.

Dismember - Creature removal that has multiple combinations to pay for it.

Surgical Extraction - Takes out their 'boom' cards for 11 mana or 2 life.

Overgrown Tomb - To splash black (can be fetched with Polluted Delta ).

Thoughtseize - This can take their 'boom' cards from their hand and combos well with Surgical Extraction and only costs 1 to play.

Nature's Claim - Exiles an artifact or enchantment for 1, it gives them 4 life but it doesn't matter because I'm dealing infect damage.

Please enjoy and I would love suggestions.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

23 - 5 Rares

9 - 3 Uncommons

28 - 5 Commons

Cards 60
Avg. CMC 1.57
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