Void Squall

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Void Squall

Sorcery

Return target nonland permanent to its owner's hand

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

DyzyzyD on ccc's

6 years ago

My Own suggestions:Leyline of Anticipation

Omniscience

Quicken

Sower of Temptation

Mana Drain

Obligatory: Storm Crow

Force of Will

Foil

Pore Over the Pages

Stasis

Gin- But i don't really wanna go there

Gilded Drake

Capsize

Void Squall

Overflowing Insight

Angler Drake

OppI DO NOT WANT TO TAKE EXTRA TURNS GUYS SORRY FOR FORGETTING TO MENTION THAT.

Hynx on

8 years ago

whats stopping your win con Ormendahl, Profane Prince  Flip from being exiled/creature doesnt untap enchants? (more so the first one is a problem) you got the backup with lands/flipped nissa -7 but i dont really see a quicker win con thanOrmendahl, Profane Prince  Flip. Angelic Purge Anguished Unmaking Ayli, Eternal Pilgrim Blessed Reincarnation Brutal Expulsion Burn from Within Complete Disregard Crumble to Dust Declaration in Stone Isolation Zone Just the Wind Avacynian Missionaries  Flip/Lunarch Inquisitors Malevolent Whispers Oblivion Strike Scour from Existence Stasis Snare Structural Distortion Void Squall are all your enemy. i suggest Center Soul & Eerie Interlude to protect the critical pieces for you're win con.

Exodus20317 on Fun With Demonic Pact

8 years ago

Not a bad concept, but you only have 6 cards (8 if you count Dark Petition allowing you to search out the cards you need) in the whole deck that allow you to get rid of Demonic Pact before you lose the game from it, and all of those just return the enchantment to your hand. Not nearly consistent enough imo. Plus you only have 4 creatures and none of them are even capable of blocking, which leaves you very open and vulnerable if your opponent has more creatures than you can get rid of.

All in all, a good idea, but lacking in execution. Suggestions include adding more creatures for blocking, and more ways to get rid of Demonic Pact before it kills you. Farbog Revenant is a pretty valuable creature that works well for either attacking or blocking, and gives you a bit of health sustain through its lifelink. Accursed Witch  Flip offers good offensive capabilities, and its transformation will make your opponents think twice about attacking, lest you block with it and get to attach Infectious Curse to them, which also also gives you a small amount of sustain. Finally, Stitched Mangler is a good-value blocker that can stop an important creature from being useful for a turn. As far as the Pact goes, Gone Missing gets the job done and gives you the means to get your Pact back immediately, or just draw an extra card later. Void Squall and Displacement Wave work as well, with the addition of bouncing other permanents in addition to the Pact.

Hope this helps. Best of luck with this!

GobboE on Sultai Pact

8 years ago

If it doesn't function as it should, I'd say drop the green, and play a few bounce effects that allow you to bounce permanents. That way you can recast the Demonic Pact or target an opponent's permanent if need be, f.i. Void Squall

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