Ugin's Labyrinth

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Ugin's Labyrinth

Land

Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with converted mana cost/mana value 7 or greater from your hand.

: Add . If a card is exiled with Ugin's Labyrinth, add instead.

: Return the exiled card to its owner's hand.

Andramalech on Ugin's Affinity

2 weeks ago

wallisface all super valid points and fair across the board- we're talking about a list I haven't used for the better part of a year it feels, so I will try to acknowledge each piece:

  • Nulldrifter just looked sweet at the time, holds up a three Mana draw ability, and has a casting value of , meant to hit the Ugin's Labyrinth.

  • you make a great point that Frogmite should probably make the list again, more than likely in the spot that Nulldrifter is in right now.

  • land count would typically worry me if not for the fact I'm used to playing this build as a 'Manaless' archetype. Do I need more? Potentially, but I'm more likely to keep the land count low, and the number of zero drops high.

Thanks for the feedback, and I look forward to seeing the whole set of Modern Horizons 3 so that I can make a proper list.