The Torment of Gollum

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Quest Magic Legal
Vintage Legal

The Torment of Gollum

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

MadMork on Sauron The Grixis Lord

7 months ago

DreadKhan First on the board! Appreciate the insightful feedback and deep dive into your analysis regarding the deck.

Having started in Sultai and then Temur , this is my first foray into a deck without green. Based on your commentary I am understanding that we want to start leaning into blue in order to draw and/or fetch the mana we need to play. From a suggestion perspective I would agree that there is a place for all the cards you've suggested and that there is better value there than in some of the cards I have.

Thanks for the insight into value regarding the LOTR set cards. I think you're right regarding Ugluk of the White Hand and The Torment of Gollum being poor value here. Gollum is pretty expensive castwise for what you get, and Uglak is too situational to get good value in board states that do not contain Orc Armies.

Landwise I'll be the first to admit our mana base in not super efficient in current state. I essentially placeholdered 40 lands to adjust based on the final outcome of the other 59 cards. Going down to 36 seems doable, I'll have to run the numbers to see how our overall mana symbols shake out.

Once thing I would love some perspective on is whether or not sub 25 creatures is hamstringing myself, or if this style of play is doable if I focus more heavily on other spells. Right now I am essentially leaning on my Orc Army to become a big menace, while twisting my creature types to Orc Army to leverage Saurons amass ability. Then using The Ring to get to the point where we're burning players just by having creatures do what they do. My gut suggests that I either need to try to lean into pushing non creature spell damage more heavily, or potentially try to look for a knockout blow by leveraging mechanics that deal in excess damage.

Recap of advice as I understood it:

  • Push ramp with colorless and blue, fix mana base to be more durable to different mana type spikes
  • Drop low value/high cost cards around Amass or otherwise in order to drive deck speed
  • Focus the gameplan to clearly defined objectives. I started by thinking "How do I maximize using my Commander, my Nazgul, and my Orc Army" and now am thinking about "How do I push my speed and durability to maximize my Commander, my Nazgul, and my Orc Army"