Ivorytusk Fortress

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ivorytusk Fortress

Creature — Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

zapyourtumor on watcha gonna do wit all that junk

3 years ago

Animate Wall and Elephant Ambush aren't legal, but at least they're the worst cards in the deck.

Loxodon Hierarch is a decent elephant. Ivorytusk Fortress is actual junk colors, but you would probably need to build around it more (works really well with Venerated Loxodon though). Loxodon Gatekeeper is a good hate card. Loxodon Smiter can be your version of Obstinate Baloth in the sideboard.

Some other cards are pretty good but also rly expensive like Spelltithe Enforcer and Terastodon (probably better for EDH)

For lands, have you considered Sunpetal Grove and Razorverge Thicket?

ShanghaiKid07 on Ghave the Spore Man

3 years ago

I'm working on a similar build right now with Ghave so I've worked through some kinks myself.

Since you've got some early game minions and token generation I'd look at Beastmaster Ascension. That could get you swinging big mid game and potentially end games early. I was running Cathars' Crusade as well, but I never seemed to get great value out of it so I ended up subbing it out for more ramp.

A few budget creatures I'd recommend taking a look at: Ivorytusk Fortress, Thelonite Hermit, Conclave Mentor, Scute Mob Verdeloth the Ancient and Ivy Lane Denizen would run pretty well in this theme.

Harmonize is really good for draw, as well as Arguel's Blood Fast  Flip.

Best of luck in your build!

dbpunk on What non legendaries would you …

4 years ago

Honestly my pick would be Ivorytusk Fortress . Id put in a ton of stuff with tapping combos and stuff that gives them +1/+1 counters.

Either that or Storm Crow , the most powerful card in the game.

MasterTaco on

5 years ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

Chasmolinker on Pattern Recognition #83 - Bolster

5 years ago

Ivorytusk Fortress was such a fun build around.

newbuu2 on Saskia the Unyielding

5 years ago

I'd make the following swaps:

Ivorytusk Fortress -> Seedborn Muse: Seedborn is strictly better and less color intensive.

Teysa, Envoy of Ghosts -> Elesh Norn, Grand Cenobite: Elesh Norn will do way more to deter your opponents than Teysa.

Firemane Angel -> Hydra Omnivore: Firemane does way too little for it's cost. Omnivore fits much better with your kill the table strategy.

You also have way too little lands. With the mana dorks and mana rocks you have I'd recommend at least 35 - 36 lands.

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