Feral Ghoul

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Feral Ghoul

Creature — Zombie Mutant

Menace

Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. (At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter. (To mill a card, put the top card of your library into your graveyard.))

playboiSwag on Necronomicon | Teysa Karlov | Primer

2 months ago

Hi Halestor19 & Masterful

First of all thank you very much for the detailed primer Masterful, it was really helpful to understand Teysa Aristocrat and how to play it.

I tried a few of the new cards from MKM and Fallout and these are my thoughts:

Feral Ghoul: This might be a wincon, but I have two issues with the card. If you can’t get it big enough to give everyone enough rad counters to kill them, this won’t have a big impact on the game (depending on the amount of rad counters) or worst case you just fuel their graveyards which could enable graveyard strategies. Besides that, even if you manage to put a huge amount of rad counters on them, it still takes a full turn cycle to kill all of them which allows them to interact with you before they die. I didn‘t put it in my deck.

Delney, Streetwise Lookout: I playtested it for a while because it sounds so sweet. Not only does it add an additional death trigger on most of out creatures, it also doubles every other trigger (ETBs and so on). Nevertheless, I cutted it because it’s a typical win more card - it is good if you already have a board state established or if you have additional creatures that have ETB trigger. But most of the time there were better play options for me and when I was behind it basically is a dead draw.

Afterlife Insurance: This card is awesome. The amount of fodder you generate with it is unbelievable since with Teysa in play the creatures we give afterlife will spawn 2 spirits. You don’t need to go infinite with this deck to win, you just need a few creatures and this card.

Halestor19 on Necronomicon | Teysa Karlov | Primer

2 months ago

Yo Masterful , Foster_I_Am

I have been testing a couple cards. I really like Feral Ghoul as a potential win con if you can’t get your drainers out. I feel it as a cheaper Elenda, the Dusk Rose. Not the same, I know, but still something that is working. All we need are 10 death triggers to give them 44 rad counters when it dies with teysa out. Could mean death, and usually is.

I haven’t tried Afterlife Insurance yet but it seems like the nail in the coffin if we have the board state. Wouldn’t know what to cut it for though.

I have tried Omarthis, Ghostfire Initiate but haven’t actually used it to do anything. I played like 6 games with the card. Maybe not enough play testing.

I really like the idea of Delney, Streetwise Lookout doubling everything if our commander is indisposed.

Those are my ideas for improvements.

Have (1) BillyBalverine
Want (0)