Arrogant Outlaw

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arrogant Outlaw

Creature — Vampire Noble

When this enters the battlefield, if an opponent lose life this turn, each opponent loses 2 life and you gain 2 life.

thefiresoflurve on We've Come To Suck Your Blood >:B

1 year ago

Hey there : )

Can you edit your deck and put CMDR next to the name of your commander? I think, from your description, that it's Vito, but I'm not certain.

As far as cuts go: Your game plan is life drain and combat damage, so the cuts will be the cards that contribute least to that.

1) Vampiric Rites. Compare this to Altar's Reap: both take 1 slot in the deck, but Vampiric Rites takes 1 extra mana to cast, and gives 1 life instead of 1 card (1 card is worth a lot more than 1 life, bad trade there). The only upside to Vampiric Rites is that it's repeatable, but if you really have so many creatures that you can repeat that effect, your opponents should be dead.

2) Underworld Dreams. This card doesn't synergize with anything else in here, and isn't as good compared to other things you could do with 3 mana: Necropotence, Drana, Marauding Blight Priest, etc.

3) Sorin's Thirst. It's good that it gains you life, that interacts with Vito, but it has limited targets. Compare to Murder, which for 1 more mana hits a creature with any toughness.

4) Geth's Verdict Unless you play against voltron. This is table dependent, but most of the time sacrifice doesn't really matter unless you have a lot of it.

5) Disfigure (see note on sorin's thirst)

6) Stromkirk Bloodthief - not bad, but we can do better

7) Crossway Troublemakers - Not really that awful on its own, but vampires already have a ton of DT/LL and don't need to gain it. The mana cost is also huge. For 6 mana, you better be like winning the game, and this doesn't do it.

8) Arrogant Outlaw - a rather weak effect TBH

9) Sangromancer not a bad card, just doesn't fit the best here. You need a lot more creature/hand hate to make sangro worth running.

10) Call the Bloodline - a rather weak effect, vampires have much better token generators. 11) Ill-Gotten Inheritance - kind of weak. Better things we can do with 4 mana.

Hope that helps!

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