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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle your library.
fluffyeel on Death and Taxes
1 day ago
Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:
- Kokusho, the Evening Star is, for me, a must-include in any black-containing EDH deck, especially with how its life-drain effect scales with the number of players. You could also add an Archfiend of Despair and/or Wound Reflection to multiply suffering, Archangel of Thune to make your board bigger with every passing turn (or life-gain occurrence), and/or Boon Reflection for more life-gain fun!
- Some additional reanimation in addition to what you already have could be handy. For this, I would suggest Karmic Guide; Junji, the Midnight Sky; Reanimate; and/or Necromancy.
- If you have access to it, Yawgmoth, Thran Physician would be super-handy: on-demand sacrifice, not to mention card draw and weakening your opponents' boards.
- Some more land fetch/land thinning tools, like Expedition Map; Urza's Cave; Prismatic Vista; and Marsh Flats, might help. Similarly, Field of Ruin and Demolition Field serve double-duty of land fetch and land destruction for problematic lands. Alternately, some more multi-lands like Reflecting Pool, Mana Confluence, and other pain lands could help you in early game stages.
seshiro_of_the_orochi on Card creation challenge
5 days ago
Zurgo Voidbuster
Legendary Creature - Orc Berserker Eldrazi
Haste, Menace, Vigilance
For each color spent to cast ~, it enters with a +1/+1 counter.
When ~ enters, if no colored mana was spent to cast it, it enters with five +1/+1 counters and an Annihilator 2 counter.
3/3
Create a card that Entombs a card.
Crow_Umbra on The Charnel Army
1 week ago
The thought of swinging an unblocked 0/5 Coram, then Entomb-ing any big beater is pretty hilarious. Besides Brawn & Anger, I'm interested in if most Coram decks will use Voltron & anthem components to make commander damage consistently viable. Fling & Tainted Strike are also kinda cheeky options with the big beaters in these decks.
RiotRunner789 on Diabolic Revelation or Rune-Scarred Demon?
3 weeks ago
How many times has Diabolic Revelation netted you 3+ cards? Did you win the same or next turn? How many times has it been a dead card or only netted 1 or 2 cards?
7 mana is also a lot for a tutor. Does your deck have decent recursion? Can you play Entomb then Reanimate?
In a vacuum, I'd go with the demon but personally I'd play a mana rock or some synergy piece over expensive tutors.
SufferFromEDHD on Kaalia of the Funk
1 month ago
Haha wow you are right. I never really digested what it is doing. 3 life for 1 colorless with an IF trigger. Perma haste... It's hard to argue with you because it's crucial to this strategy but Mardu needs color mana so badly. If this strategy was running Urborg I wouldn't be questioning your suggestion.
Entomb is the last piece of the reanimation shell that remains. Corpse Dance is Kaalia #2 in this list. Reanimate is probably going to get upgraded to Shallow Grave again. All that said, I'm not sure if I'm running enough graveyard centric cards to support it anymore.
SufferFromEDHD on Kaalia of the Funk
1 month ago
I gotta be careful with the enter play tapped lands, especially ones that don't make mana. Kaalia is in 3 colors that aren't particularly rampy, although white has been getting support in recent years.
I would never pay for Anger ;) it would be Entomb target #1
Azoth2099 on So basically dimir Talrand
5 months ago
Hey man! You're gonna need a higher density of card draw, ramp and tutors if you want this bad boy to he more consistent, there's no way around it. Fortunately you're in , so that's no big deal. I'd recommend the following options:
Tutors: Demonic Tutor, Diabolic Intent, Grim Tutor, Beseech the Mirror, Mystical Tutor, Personal Tutor, Solve the Equation, Fabricate Spellseeker, Merchant Scroll & Lim-Dul's Vault.
Draw: Talion, the Kindly Lord, Necropotence, Black Market Connections, Dark Confidant, Dark Tutelage, Night's Whisper & Ad Nauseam (if you can lower your mana curve).
Ramp: Talisman of Dominance, Dimir Signet, Fellwar Stone, Springleaf Drum, Dark Ritual, Cabal Ritual, Culling the Weak, Bubbling Muck & High Tide. Maybe Rain of Filth.
Other synergistic value: Praetor's Grasp, Bribery, Acquire, Entomb, Reanimate & Mnemonic Betrayal.
Other than that I'd probably say add more cheap counterspells and instant speed removal so you can control the board and bolster your own. Let me know if you need help with cuts, I'm seeing a lot of them.
Azoth2099 on Kess, Graveyard Farm Mage - JJG
6 months ago
Yep, it's a good deck for sure lol.
I guess my only real questions/statements are as follows:
Is there any reason you're not running Entomb? I can understand not running things like Displacer Kitten or Storm-Kiln Artist, but Entomb is a 2nd 1-card wincon alongside Demonic Consultation with this Commander since you're running Intuition. I'd ask the same for Deflecting Swat, especially since it was also reprinted recently.
Consider Tolarian Winds over Thrill of Possibility! It usually draws more cards, is better for Underworld Breach & can be pitched to Force of Will & Force of Negation. Value! Merchant Scroll - being able to Tutor up the almighty Intuition - should probably be tested as well of you haven't already done so.
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