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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
wallisface on Sultai Lantern Control
5 days ago
As a long-time lantern player myself, I have some thoughts:
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your only on-board interaction at the moment is the two copies of Drown in the Loch… this feels severely inadequate for cleaning up the board once your lock is in-place. I would be expecting stuff like Prismatic Ending or Abrupt Decay so you could hit a wider variety of answers, or Fatal Push so you could be more proactive. In any case having only 2 on-board interaction pieces feels too low. Added to that, Lantern never needs countermagic because you’re able to soo easily strip the opponents hand and then control their topdeck.
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Emry, Lurker of the Loch validates your opponents cards too much imo (i.e it means their killspells aren’t dead-draws, so there’s less garbage they can topdeck). I’d ditch it.
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In a format as fast as modern, there will be lots of instances where you need to get Ensnaring Bridge online asap. I don’t think Ashiok, Dream Render, being a 3-mana cards, helps with that. It’s a sideboard option at-best.
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Ego Drain feels incredibly dangerous to yourself as far as limiting your own limited resources. You really need Thoughtseize
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Scheming Symmetry only feels useful if you’re already ahead/winning. Though there’s possibly a few niche situations where it’s helpful, so maybe its fine.
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you really need a copy of The Underworld Cookbook to deal with aggro and burn, while also ensuring nothing gets under Ensnaring Bridge.
HeavenlyAxe on Uncle Istvan and the Shadow Crew
2 months ago
I dont think I'd have any card in my deck with the sole purpose of being a blocker. Id hate it every time I drew the card.
Darkness is a fog in black
Ensnaring Bridge might work if you can play around it. Your guys are small but your buffing them.
Stuffy Doll + Pariah's Shield is cute but on their own they are sort of dead draws.
Hissing Miasma is a deterrent but not a very strong one
Crawlspace limits the number of attackers
Exquisite Blood might solve the problem in another way
Mirage Mirror acts as a great deterrent that also has a lot of utility.
Marchesa's Decree give you monarch which you can always get back so thats sweet
Davriel, Soul Broker very strong
Solemn Simulacrum the best blocker lol
Not exactly what you asked for but hopefully gave you some good ideas.
wallisface on Colorless Competitive - 2024
3 months ago
Some thoughts:
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traditionally Eldrazi Tron has always needed the full playset of Chalice of the Void in order to remain competitive and ensuring they can reliably do something obnoxious early.
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ditch Ulamog, the Ceaseless Hunger and Ugin, the Spirit Dragon, they’re both too clumsy for eldrazi tron builds - which has no reliable way to assemble tron.
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Forsaken Monument is better run as a single copy in your sideboard than a mainboard card - the card just doesn’t do enough to be mainboard material.
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you really want to be running 23-24 lands.
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i have no idea why Emrakul, the Aeons Torn is in your sideboard… unless Mill consumes a massive percentage of your meta??
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Elixir of Immortality and Lightning Greaves feel like very weak sideboard cards. I’m surprised your sideboard doesn’t have stuff like Liquimetal Coating, Ensnaring Bridge, Wurmcoil Engine, Cityscape Leveler and Sundering Titan
IHATENAMES on UB Turn 3 Emrakul (4 real)
4 months ago
A few thoughts. I'd cut emerkul down to a 2 of. Probably fast games where you do not need multiples. I'd suggest running Thassa's Oracle in its spot. A second potential wincon. I know you need 2 blue and 2 or 0 cards in the library (based on devotion), but it's neat tech vs ppl who can beat a emerkul imagine they have Ensnaring Bridge or something like that.
Another idea I tried to brew it's a lot more difficult. Rebuild the deck Goblin Charbelcher like with the creatures flip lands and only 1 Shelldock Isle Then run Recross the Paths to set up a win. I tried to find a way to make this work but I can't.
SufferFromEDHD on S U P E R F R ! E N D S (Yawgmoth)
4 months ago
Tangle Wire very necessary. Definitely worth considering. Proliferation will break it.
Ensnaring Bridge great card. Run it often especially with Null Brooch. This is not a hellbent strategy but that "can't" is the kind of tax this strategy needs. I'll sleep on it.
Profet93 on S U P E R F R ! E N D S (Yawgmoth)
4 months ago
At the risk of sounding silly, Sol Ring? I figured you excluded it due to playgroup or personal reasons but I also see a mana crypt so I'm unsure. If not sol ring, perhaps a Mana Vault?
Other cards to consider....
Maze of Ith - Combat prevention, taps for mana with urborg.
Tangle Wire - Not necessary at all but worth mentioning as you can tap it along with other walkers to break symmetry. Although by the time you have walkers out it might not be helpful. Yawgmoth can profilerate it though so idk.
Ensnaring Bridge - While counterproductive to you drawing cards, it can be a helpful asset against combat heavy decks.
Icbrgr on The One Drop Zoo
5 months ago
Y'know I've spent a lot of time reading up on Zoo and talking to other Zoo players... I think that's a first I've heard someone suggest Violent Outburst... that just seems like something fun to try out and build the deck around it more that's very neat to think about thanks.
I can get behind your other suggestions/reasonings too (This is just a working list I run at my LGS)... I'd love me a playset of ragavan just haven't bought them... I do wanna stick up for Pridemage though; when played on curve T1 Wild Nacatl and T2 Qasali Pridemage swinging for 4 damage due to exalted is pretty big and can unassumingly be impactful for games where "swinging with the team" just isn't the answer. He is also just a mainboard answer for Chalice of the Void/Ensnaring Bridge which are just both prevalent in my meta; where he is pressure/boost normally but also sacrificing him so I can keep attacking/casting is just worth it.
jarncards on WALL STALL
5 months ago
If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell
Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.
Cosmic Intervention and similar spells are probably good ideas too.
Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb
Solemnity instakills
Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.
Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.
Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.
Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.
Elixir of Immortality? might help against mill. not great though.
The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.
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