Blast Zone: A flexible situation for us to constantly accidentally destroy our own aether vials.
Burrenton Forge-Tender: Pro red creature that can take on equipment when necessary, but it's main draw is the sacrifice that can just shut Fury down completely.
Cathar Commando: 3/1 flash for the aggro moves, Sac to destroy an artifact or enchantment
Containment Priest: clashes a bit with out vials, but worth it for reanimators, yawg, and many others
Declaration in Stone: Rhinos. Anything making token creatures actually. Maybe even vs creativity?
Elesh Norn, Mother of Machines: Double out etb, end theirs. and 4/7 vigilance. Can't beat those stats
Emeria, Shattered Skyclave
: A bolt land, but we can exile it to Solitude and in very rare occasions, we actually cast the spell side for 2 4/4 angels
Extraction Specialist: Can return our value creatures back to the battlefield which had no plans of attacking anyway. Worst case it's a 3/2 lifelinker.
Field of Ruin: On the worst day, it destroys something nice and we each get a land. On the best, Arbiter stops all that nonsense
Flickerwisp: Retrigger our ETB abilities with the ability to bounce other players things - either killing tokens or resetting counters
Kataki, War's Wage: In against anything relying on artifacts. The upkeep costs can be crushing
Lightning Greaves: Allows us to breath a little sigh of shroud-y relieve
Lion Sash: A nice piece of equipment and creature attached to spot graveyard hate
Metropolis Reformer: Gives you hexproof. Gives you some life. is an excellent sword-bearer
Militia Bugler: A lot of value for a common package, it can find friends while leaving a vigilant body behind
Mishra's Factory: A little aggro, a guaranteed creature. Can even equip something for just a turn if necessary.
Path to Exile: Sometimes you just need to remove an Elesh Norn
Rest in Peace: Shuts down graveyards completely
Serra Paragon: Let's bring everything back again! A beast once up and running.
Shadowspear: Trample and Lifelink, removes pesky hexprook and indestructable
Skrelv, Defector Mite: essentially giver #5. But Also gives toxic
Skyclave Apparition: Effortlessly remove those low CMC threats. Even more fun with Ephemerate
Sword of Light and Shadow: Evades black and white removal, gains some life, gets us our creatures back.
Timeless Dragon: A big late game flyer, early game planescycling to eternalize later
Touch the Spirit Realm: Bounce or exile an artifact or creature. So flexible
War Priest of Thune: like loran. less vigilance and only enchantments but also 1 cheaper