Savra, Queen of the Golgari midrange deck. Non-cEDH, no two-card infinite combos. Reasonably focused.

Updates - September 2022 and April 2024 Because I’m Bored At Work

Cards Which Should Be Removed (because they’re kind of “not that good” in here)

  • Butcher of Malakir: Expensive, easy to remove and redundant with our commander.

  • Svogthos, the Restless Tombfoil: absolute jank, overpriced ability and does not produce colored mana

  • Treetop Villagefoil: jank, neat printing but not a great include

  • Garruk, Cursed Huntsman: technically has synergy but is rather clunky and expensive

  • Cavalier of Nightfoil: a bit expensive to cast; though it technically has synergy it isn’t really efficient enough

  • Dark Confidant: there are more efficient draw engines available in Commander; this card doesn’t draw enough cards often enough and is fragile against removal

  • Vraska, Golgari Queen: hurts to cut her because she is on-theme, but again the issue is that she only takes one action per turn, is fragile, not a creature and generally not very efficient in a multiplayer format; her third ability does provide a win condition but it rarely viable or relevant

  • Storrev, Devkarin Lichfoil: again, this card is on-theme and very cool, but the truth is that abilities that trigger from combat damage aren’t very efficient or reliable in this deck; his ability can only happen once on each of our turns, returns a creature to our hand instead of the battlefield, and is restricted to cards that didn’t die during that particular combat phase (and it has fewer targets since we are cutting planeswalkers), plus abilities like this are quite vulnerable to interaction; this card would be fun in a combat-themed reanimator Golgari deck, but it is not the best fit here

  • In addition to the above, remove 1x Snow-Covered Swamp and 1x Swamp to make room for the third and fourth land cards being added. The total number of lands in the deck will not change.

Cards To Add

Literally the entire maybeboard I previously posted here. They’re just better cards for this deck. Again, we aren’t doing any cEDH combos, so we are absolutely foregoing the “best” card choices. These are still better choices for a “casual but tuned” environment.

  • Phyrexian Altar: Hard to believe this wasn’t in here before. It is one of the strongest repeatable sacrifice outlets in the format.

  • Beledros Witherbloom: legitimately strong in here, triggers every turn and has a powerful ability which allows us to combo and stay active on opponents’ turns

  • Deathcap Glade: dual land which will come into play untapped most of the time; is better than Blooming Marsh for Commander

  • Shadowheart, Dark Justiciarfoil: sacrifice outlet which draws multiple cards, plus our deck wants to be playing as many creature permanents as possible

  • Three Visits: another copy of Nature's Lore; green decks can easily play both of these

  • Undergrowth Stadium: always comes in untapped unless we are playing 1v1 Commander, and I have no idea why that would be any fun anyway

  • Underground Mortuary: Fetchable dual land that can place creatures into the graveyard. Useful.

  • Valentin, Dean of the Veinfoil  : both sides of this card help us accomplish our game plan; adding relevant tokens to the board for value on the front and giving us another way to win on the back; exiling creatures instead of killing them can be a bit of a non-bo with cards like Rise of the Dark Realms, but sometimes exiling a creature will be preferable

  • Yavimaya, Cradle of Growth: another Urborg, Tomb of Yawgmoth-like effect in our deck, seems silly not to play it since it’s available; also another way to give Cradle and Coffers a mana ability in case they otherwise cannot add any (if we don’t have enough Swamps or creatures in play, respectively)

  • Dina, Soul Steeperfoil: cheap, efficient sacrifice outlet in the right colors, has synergy with our commander and offers additional damage potential; if she gets a high power from sacrificing something, we can in turn sacrifice her to a power-dependent effect like Shadowheart, Dark Justiciar to draw a large quantity of cards; in addition she is a cheap, fun and viable alternative commander to use in the event that the play group finds Savra, Queen of the Golgari too boring or oppressive to play against

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21% Casual

79% Competitive

Revision 27 See all

(2 months ago)

-1 Butcher of Malakir main
+1 Phyrexian Altar main
Date added 4 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

43 - 0 Rares

14 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Experience Token, Faerie Rogue 1/1 B, Pest 1/1 BG, Plant 0/1 G, Snake 1/1 B, Thrull 1/1 B, Worm 1/1 BG, Zombie 2/2 B
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