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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Ugin's Labyrinth
Land
Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with converted mana cost/mana value 7 or greater from your hand.
: Add . If a card is exiled with Ugin's Labyrinth, add instead.
: Return the exiled card to its owner's hand.
Andramalech on Ugin's Affinity
3 weeks ago
wallisface all super valid points and fair across the board- we're talking about a list I haven't used for the better part of a year it feels, so I will try to acknowledge each piece:
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Nulldrifter just looked sweet at the time, holds up a three Mana draw ability, and has a casting value of , meant to hit the Ugin's Labyrinth.
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you make a great point that Frogmite should probably make the list again, more than likely in the spot that Nulldrifter is in right now.
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land count would typically worry me if not for the fact I'm used to playing this build as a 'Manaless' archetype. Do I need more? Potentially, but I'm more likely to keep the land count low, and the number of zero drops high.
Thanks for the feedback, and I look forward to seeing the whole set of Modern Horizons 3 so that I can make a proper list.