Nullify

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nullify

Instant

Counter target creature or Aura spell.

ThassaUpYo@ssa on Kros

2 weeks ago

Swagner240sx

For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.

Here are some suggestions by color that you might want to consider adding to your mainboard:

:

Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.

:

Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.

:

Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.

Permission Denied

I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).

For your land base, I'd work the following lands in to help with your color wheel:

Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath

Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion

Pathways Lands: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip

Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden

Tri-Cycle Land: Spara's Headquarters

True Duals: Savannah, Tropical Island, Tundra

For mana rocks, I prefer the talismans over the signets:

Talisman of Curiosity, Talisman of Progress, Talisman of Unity

I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.

thefiresoflurve on [Needs Trimming] Blue Fliers Budget EDH

9 months ago

Hey there!

I would go for slimming down each category, rather than just creatures/control.

Some low drop creatures can be worth running in the right context, but some of yours can probably be cut: turns 1-2, I'd much rather be casting things like Ponder or Brainstorm to prepare for future turns than drop a Faerie Seer which isn't terribly impactful. Some of your low CMC creatures can stay, like Cloudfin Raptor which is an absolute beast, but if I were you I'd just playtest some of them and see what you like best.

There's no such thing as "too much card draw", as long as you don't deck out or die due to not doing other things that actually win you the game. A good thing to do in blue is make sure your card draw spells are instants, so you can hold up mana for a counterspell if you need it, then if your opponents change phases to their end steps without doing anything crazy, you can cast a Brainstorm / Deliberate.

Draining Whelk can be really good, depending on what you counter. It's a 6 drop Counterspell & 4/4 + flier in one card slot. Only downside is the steep CMC.

Some things you could trim: Wingspan Mentor - a bit slow and win-more: if you have enough creatures out for its counters to matter, you were probably dealing good damage without it.

Charix, the Raging Isle - same CMC as your commander, so you'll probably want to cast your commander instead 9/10 times you draw it.

Floodgate - as above, also you have better control options.

Sludge Monster - slow, not quite a fit here.

Thryx, the Sudden Storm - a bit better of a fit, but still not quite worth it.

Windstorm Drake - small toughness boost is not worth the cost.

Sphinx of Jwar Isle - sometimes it can be nice to know what's coming up next in your library, but this isn't worth the cost and top deck manipulation doesn't really have much synergy here.

You could cut a few of your worse counterspells: Intervene, Crypsis, Nullify.

lastly, with your average CMC, I think you could comfortably cut 4-5 Islands.

Hope that helps. Sorry for the wall of text, but I wanted to explain some of my reasoning on cuts and such.

GL, HF!

enpc on "Kiki do you love me??" ~ Kykar

4 years ago

Probably something like Nullify. It's very specific for how hard costed it is.

garruk3 on Hope You Were Vaccinated (G/U)

5 years ago

I would watch out for things like Melira, Sylvok Outcast on other people's sideboards. You might need some creature removal for that or else your playing a 20 life game instead of a 10 poison counter one. Nullify and Spell Snare can work just fine for you.

Grubbernaut on

5 years ago

Nullify is strictly worse than Counterspell. Looks neat otherwise!

XBlaze on My Brother's Hydra Deck

6 years ago

I would say blue and red, because you could take out any bothersome creatures with Counterspell or Cancel or since there are a lot of creatures, maybe Nullify and for when you get attacked AEtherize and AEtherspouts. Sleep is good too. Now the red would be damage spells like Lightning Bolt or Shock or Mugging. You could put in some heavy hitter damage too like Comet Storm. Red is also good because it has some big creatures, like Hamletback Goliath. For blue creatures, I would put a few Talrand, Sky Summoner so you get a bunch of drakes, and you can kill him from the air. Hope you can beat him!

odiffido on Competitive Group Hugs Deck

6 years ago

i would suggest some counter spells, because you dont have many, like maybe add a Mana Leak, Negate and Nullify, other then that, i love this deck.

odiffido on Midrange Izzet Magic? Oh yes!

6 years ago

this is a pretty good deck, I may suggest a few more counters such as Negate or Nullify. also maybe bring your god up to a two of, that might help a bit, and add some more Lightning Bolt. thats all i got.

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