Guardian of Pilgrims

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guardian of Pilgrims

Creature — Spirit Cleric

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

Toothpayste on Anhuspir

5 years ago

Heya Foxy!

Based on what I've seen, I'd recommend cutting:

Dusk : This kills 48% of the creatures in your own deck.

Battlegrace Angel : with all your tokens and other angels, you'll rarely have anyone attacking alone.

Confessor : in a lot of cases, this guy won't do much.

Dawn Gryff

Geist of the Lonely Vigil

Ghost Warden/Angelic Page/Anointer of Champions : ditch 2, keep 1. they all do pretty much the same thing. Honestly, I'd axe all 3. There's cooler things you can put in their place.

Graceblade Artisan : not enough auras to make this dude worth it

Guardian of Pilgrims

Herald of Dromoka : there's only two warriors in the deck, so he doesnt have much combo potential

Moorland Drifter

Spectral Rider

Sublime Archangel

Territorial Roc

Weathered Wayfarer

Things I'd suggest adding:

Icatian Crier

Champion of the Parish

Elite Inquisitor

Benalish Marshal

Glorious Anthem

Commander's Authority

Seraph Sanctuary

Thraben Doomsayer

Mask of Avacyn

Ajani's Mantra

Sunbond

Always Watching

Intangible Virtue

Elesh Norn, Grand Cenobite

Unruly Mob

Crusader of Odric

Serra Avatar

Spear of Heliod

Ajani Goldmane

If you want more suggestions, lemme know and I can provide them. IF you need to trim down more creatures, try looking for things that are outside the theme of your deck. For example, it seems your focus is many small white creatures, life gain, big flyers/angels, and +1/+1 counters, so it would make sense to start trimming down by removing things that don't fit with that theme.

Good luck and happy decking! -Toothy

Firebones675 on The Wright Brothers V1

7 years ago

Looks like a pretty good start!

You were right to consider putting in some cheaper creatures. One concept that newer players sometimes struggle with is called the mana curve. This is pretty much just describing the ratio of different mana costs in your deck. If the curve in bunched up to low and only contains low mana costs, it likely won't do well in the late game and if it has too many higher ones, they might die before they can be cast.

While the mana curve is pretty good, I think it could be adjusted just a tad. Right now other than cycling Hieroglyphic Illumination, you don't have anything you can do turn 1. This can put you behind and if your opponent has a fast start it could be rough for you. At the other end of the curve, you have some high mana cost cards. This is fine, especially in a more controlling defensive deck, but keep in mind they might not be cast until late into the game.

That being the case, you want your early game to stop what the opponent is doing in order to drag the game out to the endgame where your deck is strongest. Some of the early creatures you have like Steadfast Cathar or Guardian of Pilgrims are better on the attack then staying back on defense. If you have other cheap defensive creatures or ways to neutralize them with a removal spell, that will help you survive to the end game. Alternatively, mana acellerants like Hedron Archive can help get you up to the mana needed faster.

Lastly while I doubt your friends would give you too much trouble for it Tricks of the Trade and Victory's Herald are not legal in standard. All this really means though is you couldn't enter it in a sanctioned standard tournament so I wouldn't worry about it.

sadcowboy on Haunting Your Field

7 years ago

I would cut two Guardian of Pilgrims for two more Mausoleum Wanderers because the wanderers are super good. They serve as a relatively aggressive one drop and a Force Spike. Depending on who you play against, I would consider dropping some of those Revolutionary Rebuffs and moving them to the sideboard to make room for Negate.

Fumigate turns into a one-sided board wipe with Selfless Spirit.

You might want to consider Spell Shrivel over another counterspell like Void Shatter because it is a bit easier on your mana base.

GibsonJunkie on Pauper White Weenie

7 years ago

It's actually 52, I've been trying to decide on the last 8. I knew Journey to Nowhere needed a place, but I wasn't sure if I wanted my MB to be all-in on a beatdown and side into removal or not. I think Unmake is mostly fine. It's instant speed and unconditional removal. Loyal Cathar I had forgotten to include.

What do you think about Guardian of Pilgrims? It's a bear that brings in a buff, and doesn't die to most of the board wipes that WW is susceptible to.

Hidden_Blade on Office Morale 2 (Keeping Spirits Up)

7 years ago

I've got a lot of small points to make so instead of putting up a wall of text I'll bullet them as best as I can.

  • It may be better to add back the Topplegeists, it worked well as a cheap creature to be buffed by the likes of Always Watching and Thunderclap Wyvern and Ethereal Guidance, and can be flickered and flashed in.

  • I realise Selfless Spirit may be a little too high budget for how cheap this deck is, but I think they would be way better than Guardian of Pilgrims. Guardian of pilgrims is not flying so won't synergize with the Wyverns. Also, I recommend a couple Eerie Interlude in the SB to side-in versus board wipes whether or not you include Selfless Spirit.

  • I also think for an aggro deck that Geist of the Archives is a bit of a problem with its defender, although you may find the top-deck fixing worth the trade-off. You've also removed your only source of draw in Bygone Bishop, not sure if that will be a problem. I'd opt for the Bishop over the Geist anyday. Tower Geist could be interesting but you'd need more lands.

  • Also I feel that 20 lands may be a touch low for a deck that wants to get to four-drop, but since you only have the one maybe you can get away with it.

  • Probably not enough dual-colour lands. I'd add 4 Evolving Wilds to help mana-fix.

  • Nebelgast Herald seems mental. Enemy aggro would cry bitter tears with all the flash lock-down going around.

  • Between all the myriad ways you can save your creatures, I feel that Spectral Shepherd may be redundant.

  • Drag Under sucks. It's over-priced and the effect is negligible.

  • Needless to say Spell Queller is absolutely freaking beast, but that price tag may be a liiiiiitle bit high.

  • Turn Aside may be better off in the sideboard for against control decks, it could be a dead card in many matchups. I'd recommend a couple Negates or Clash of Wills MainBoard and use the other two free slots for other nice things.

One last thing - this deck seems heavily built to combat control in some of your choices, but control is actually not that common in our meta - especially now that decks like vampires and g/w humans have been given large buffs by the newest set. What I feel spirits does best is shit all over land-based aggro with the lock-down and flying aspects, and I feel you should focus on that more than anything.

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