Cultivator Colossus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Cultivator Colossus

Creature — Plant Beast

Trample

This creature's power and toughness are each equal to the number of lands you control.

When this enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

nbarry223 on Viga-BOOM! (MH3 updates)

2 weeks ago

Yeah, I have Thragtusk, Six and Roxanne, Starfall Savant for my diverse threats against something like mill which runs Surgical Extraction. Cultivator Colossus also has no evasion or useful effects once it hits the field and is just a big dumb creature that can be chumped. Don't get me wrong, it is a decent card in the build, but it doesn't do enough for me to want to run it personally. Slots are super tight in the build, and are only getting tighter and tighter with all the cards we want to run now.

Also, I think I am now slotting in Springheart Nantuko as a 1-of to the main, since it can go infinite with basically every creature in the deck.

zapyourtumor on Viga-BOOM! (MH3 updates)

2 weeks ago

Cultivator Colossus is so insane in amulet I would definitely play 1 (I've seen some lists even playing 2)

Master_J on Froggin Time!

2 weeks ago

OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery  Flip, Demonic Tutor, Lightning Greaves, Greater Good

IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary

Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.

I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.

nbarry223 on Viga-BOOM! (MH3 updates)

2 months ago

I actually need to go through and finish updating the deck description once I settle on the manabase. I came up with some new tech after discussing with some folks to avoid the need to play a traditional “finisher” like Kessig Wolf Run with 2 amulets and can instead get away with a more complicated line involving Echoing Deeps and eventually transmuting into Cultivator Colossus to then draw into one of the many ways to get dryad into play to then go face with valakut triggers.

I would say we struggle the most with Blood Moon effects and Grief being scammed, tearing apart our hands.

Honestly, otherwise the deck is usually favored slightly.

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

2 months ago

idfkgabe I don't know I'm close to considering Cultivator Colossus if I want another beater with upsides.

legendofa on Tap Lands

2 months ago

There are two main reasons I can see people using taplands.

First, they're generally very affordable. Some people can't or don't want to spend lots of money on their decks. Maybe they want to keep it below a certain budget, or they don't want to put in individual lands that are worth more than the rest of their deck combined.

Second, some do have some special utility. The Ravnica bounce lands, like Simic Growth Chamber, have a specific place in stuff like Cultivator Colossus combos and similar decks. Axgard Armory offers hard-to-counter tutoring, Hall of the Bandit Lord grants haste, Triomes are some of the most reliable color fixers not named Command Tower, and so on.

Yeah, taplands are slow, but they're cheap and easy to find, and there are plenty that do things besides make mana. They get outclassed quickly, but sometimes they're the right level of budget and utility for what a deck wants.

Maaloufler on 7 lands? Good!

5 months ago

Cool deck. Some creature options you might want to consider Cultivator Colossus for a beater, Wild-Field Scarecrow can act as a second Armillary Sphere, Ashaya, Soul of the Wild can help combo for infinite mana with Magus of the Candelabra.

With all the excess mana you're going to be making Jinxed Choker, Goblin Cannon, Rocket Launcher, and Magma Mine are pretty tempting to one shot an opponent.

Protection for your commander can come in a few forms. You're already running a great one, That Which Was Taken. Tyrite Sanctum, can give your commander indestructible. Heroic Intervention can help as well. If you're worried about targeted exile cards like Tamiyo's Safekeeping, Autumn's Veil, and Veil of Summer can help protect.

wallisface on Rampaging Hydras & Elves Deck

8 months ago

Without a ceiling for your budget there’s a lot of options.

Seth made this list last year which is very hydra themed, and likely to play pretty closely to how you’re wanting, by making riddiculously sized hydras.

Personally i’d be going down the route of playing Green with a splash of Blue, to run Hydroid Krasis and The Goose Mother. Using the established Prime-Titan deck as a base, you could drop The One Ring and Primeval Titan for those Krasis and Goose mother, and still have a very viable/competitive brew (you could also very reasonably drop Cultivator Colossus and Summoner's Pact for more hydras also).

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