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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Counsel of the Soratami
Sorcery
Draw two cards.
rdean14 on Card creation challenge
3 years ago
Ravages of War is a functional reprint of Armageddon
Kodama's Reach is a functional reprint of Cultivate
Counsel of the Soratami is a functional reprint of Divination
Hardened-Scale Armor is a functional reprint of Oakenform
I'd consider Towering Indrik to be a functional reprint of Giant Spider
There are loads more, but for examples.
Kukkakaali on Tuhmeliinit Cube
3 years ago
Version 2.2. Ikoria booster draft best picks. -Jinxed Idol, +Sleeper Dart // -Status / Statue, + Boneyard Lurker // -Silverflame Squire, +Fight as One // -Counsel of the Soratami, +Of One Mind // -Wind Strider, +Archipelagore // -Lost Legion, +Grimdancer // -Vindictive Vampire, +Dirge Bat // -Samut's Sprint, +Heightened Reflexes // -Ferocity of the Wilds, +Spelleater Wolverine // -Charmbreaker Devils, +Everquill Phoenix // -Tishana's Wayfinder, +Ram Through // -Colossal Dreadmaw, +Kogla, the Titan Ape //-Mercurial Geists, +Sprite Dragon.
BOXES_O_MOXES on Persistence is Key | Pauper EDH
5 years ago
NotASunBro I see you have made some changes. Looks good. I would make one change though. Personally I would run Lat-Nam's Legacy over Counsel of the Soratami . It's an instant, costs one generic mana less, nets you a shuffle, pitches a card you don't need and draws you two cards at your upkeep. I actually run it quite a bit as a draw spell. So good for a common draw spell.
Cloudius on PDH-Are my creatures vanishing or is it your deck?
5 years ago
+1 for an interesting take on PDH mill.
Some suggestions:
1) If you're a fan of Infinite Combos, here's one for you:
- Archaeomancer or Salvager of Secrets or Scrivener + Peregrine Drake + Either of these Blink cards: Ghostly Flicker or Displace
- With both the Wizard and Drake in play, cast Flicker or Displace to blink them.
- Return the blink card using Wizard's ETB trigger. Rinse and repeat to generate infinite mana.
- Next blink the Wizard and your Commander as many times as needed to win the game.
You can exclude the Drake if you're not a fan of infinite combos and just blink the Wizard and your Commander once for every spent.
There's also Mnemonic Wall if you need more recursion.
2) Banishing Knack - Redundancy for Retraction Helix.
3) Darting Merfolk / Dream Stalker - Can return itself to your hand, so essentially, a more expensive Shrieking Drake, just in case you need more options.
4) Temporal Fissure - Pauper's Cyclonic Rift since PDH games usually last longer and it is common for us to have 10 lands/mana sources out. You can easily play and bounce Drake 5 times and cast this for massive bounce shenanigans.
5) I'd advise against playing cards like Thought Scour as a once-off effect to mill 2 cards ain't impactful in EDH. If you're playing it for the card draw, there're plenty of better options in at the pauper level:
Preordain , Serum Visions , Divination , Counsel of the Soratami , Secrets of the Golden City , just to name a few popular ones.
Gattison on Join the Herd
6 years ago
Hey there, interesting build. I like obscure stuff like this. I do have some ides for you, too.
First of all, with an average CMC of just over 2.0, 25 lands seems way high. Do you draw too many lands if games go to 10-15+ turns? I would try 20, maybe 21 lands in this deck, personally.
With those four new slots, how about some draw, such as Ponder, Brainstorm, Serum Visions... hell, even Divination or Counsel of the Soratami would work nice because Coiling Oracle can help you ramp.
If not draw power, then maybe recursion? like Reclaim? or protection, like Ranger's Guile?
Also, I would only do 3-of Simic Growth Chamber & Thornwood Falls each. Full playsets (4-ofs) are for cards you don't mind seeing in your opening hand, 3-of is for when you want to draw into it every game, but don't want it clogging up your opener. You seem to know this, but I'm just being clear. You don't want slow-lands on T1-T3.
Wings of Velis Vel seems like an under-performer here. All your creatures are already aurochs, so you don't need the second part. I think you'd be better off with the classic Giant Growth. it costs less, and if you use it on an Aurochs Herd, it'll become a 7/7, not remain a 4/4.
Crown of Ascension definitely seems cool here, though. Crown of Vigor might fit in as well, if you have any space left. happy playtesting!
EDIT: Also, you should add the "Aggro" and "Tribal" hubs to your deck's categories for maximum exposure. As well as "U/G Simic."
Gattison on Don't Go Stormchasing Waterfalls
6 years ago
Renegade Tactics is a red version of Slip Through Space you might like.
Also, Cathartic Reunion can make use of excess lands and such late-game for more draw. Also also, Counsel of the Soratami for another copy of Divination. if you're into that sort of thing.
Arvail on Eternal Masters Spoiler Thread
8 years ago
Well, if we're being honest here, functional reprints are things like Counsel of the Soratami and Divination. The rules text on the shocks makes them strictly worse than the duals. That has far-ranging implications for the game. They don't qualify as functional reprints.
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