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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chemister's Trick
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
ocannon on Eureka, A Combo!
4 years ago
No prob! I've never actually seen Distant Memories before, I might have to pick up a couple! Seems like it would be really fun and political. And that makes sense about being hesitant to cut the cards that trigger your commander. I'd think about cutting Galvanoth, I always try to play him but 5 mana for a creature that the odds are wont get a good trigger your next upkeep isnt worth it imo. ALso Izzet Chronarch, or Archaeomancer if you want to keep the izzet colours. Chemister's Trick, Charisma, Grip of Amnesia (for a better counterspell such as Counterflux), Cerebral Vortex, Nivix Guildmage, Arcane Melee, Thoughtflare. Also not sure how you take advantage of Aetherflux Reservoir? Maybe a cut.
Some cards that you might want to consider swapping your izzet creatures for are: Double Negative, Essence Backlash, Expansion / Explosion, Ionize, Magefire Wings, Suffocating Blast. Have fun brewing! I've definitely been doing alot of it over the last couple weeks haha
Stardragon on Looking for Win cons and …
5 years ago
All the cards pskinn01 says are great here are some more
Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery
Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun
Deep Freeze - Similar to Turn to Frog but it becomes a 0/4 wall instread of a 0/1 frog however it until the aura leaves the creature instead of until the end of the turn
The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games
Summary Dismissal - Board wipe for Blue
Mystic Confluence - Great Utility
Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?
Cryptic Command - Again Nice Utility
Frantic Search - A free draw power card
Disallow - An extremely powerful counter spell
Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.
Aether Gale - a different version of Cyclonic Rift many forgot about this card
Rewind - A free counter spell
Counterspell -Every blue deck has it
Mana Drain -If you have it or can afford/willing to buy cough up the money for it.
Pull from Tomorrow -My favorite draw spell
As Foretold - A slower Omniscience actually wont draw you as much aggro as fast
Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back
Starstorm , Star of Extinction , Anger of the Gods or Hour of Devastation - All great Red board wipes
Burn from Within - Deals with pesky indestructible
Keranos, God of Storms - Again not a Instant, Sorcery or wizard but a potentially free Lightning Bolt each turn why not?
Thousand-Year Storm - same as the last effect of The Mirari Conjecture only it stays around
Blastfire Bolt - 5 damage and equipment destruction
Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.
Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.
Fissure and Crush -Red kills spells
Firemind's Foresight - Search spell for instants or sorcery spells
Hornswoggle and Spell Swindle - Counterspells that give you one time mana dorks yes
Apex of Power a Free cast cards from exile card
Banefire damage that can't be prevented sure
Bonfire of the Damned , Burn at the Stake and Devil's Play -Personal favorites of mine
By Force - a great artifact kill spell
Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card
Rekindled Flame - A burn spell that can potentially come back over ad over again
Reforge the Soul - Need a new hand?
And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help
griffstick on Help with Forced Attack Deck
6 years ago
Goblin Diplomats, Illusionist's Gambit, Aggravate, Shipwreck Singer, Rage Nimbus, Norritt, Nettling Imp, Nettling Curse, Magnetic Web, Into the Fray, Incite, Imps' Taunt, Heckling Fiends, Gideon, Battle-Forged, Courtly Provocateur, Chemister's Trick, Bullwhip, Boiling Blood, Basandra, Battle Seraph, Arcum's Whistle, Alluring Siren
PistonGolem on April 2016: Shadows over Innistrad
8 years ago
Chemistry would be interesting. We see cards like Chemister's Trick. Maybe in a Kaladesh set we could see that with more Thopter Engineers and hopefully a Hangarback Walker Reprint
PixelAlex on
8 years ago
well if that is the case maybe you'll want to consider splashing or because there are some really good options.
First cards that force attacking: Alluring Siren, Chemister's Trick, Into the Fray, Aggravate, Courtly Provocateur, Heckling Fiends, Incite, Shipwreck Singer and most definitly Gideon, Battle-Forged and Rage Nimbus.
Also to maximize these effects i would recommend Slumbering Dragon, Hunter's Insight and maybe Lost in the Woods.
Also just a hint try to make some more detailed descriptions. It really helps with recomending cards.
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