Tooth and Nail

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tooth and Nail

Sorcery

Choose one —

  • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
  • Put up to two creature cards from your hand onto the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Icbrgr on MH3 Elves

3 days ago

I think i am playing more of a "tool boxy" approach with a main focus on swarming the field and getting big mana for a Tooth and Nail win con but im still splashing for Shaman of the Pack and running Wirewood Symbiote.

So far my playtesting has been in a vacuum with no interaction/disruption from an opponent... the deck is really able to pop off fast (can kill Turn 4 pretty consistently) but sometimes I end up at turn 6 with a legion of mana dorks without a full-combo payoff; and that's what got me thinking maybe I need a tutor.

Icbrgr on MH3 Elves

6 days ago

I definitely underestimated Wirewood Symbiote and the value of ETB effects in elves. In my playtesting I have been leaning harder into Quirion Ranger and pursuing Tooth and Nail for my win condition. that Eladamri, Korvecdal absolutly seems amazing because it doesnt lock you into a creature type... I personally have been using Aether Vial to chuck out creatures from hand thinking that felt strong but the casting from the top of the library can just be absolutely busted i love it.

after watching the video I've come to these conclusions:

  • Shaman of the Pack will win the game via high Elf population; and that's pretty much all there is to it. Seems far and above to be the most consistent way for Elves to win.

  • Tooth and Nail needs a high elf population, a mana boon elf Priest of Titania/Elvish Archdruid that can as well as having targets for tooth and nail that are otherwise bricks/dead in your hand like Tyrant of Discord and Realm Razer (there are certainly better targets I just was having fun)

  • Craterhoof Behemoth is similar to tooth and nail for the requirements but can feel awkward because somtimes you can elves for mana and then suddenly not have enough attackers for lethal damage.

all in all im just kinda excited for elves in the upcoming near future... I think I wanna give them an honest try.

Icbrgr on MH3 Elves

6 days ago

I am curious is anyone brewing or have a good blueprint for playing Elves in Modern 2024? With Modern now having access to:

I have an OLD elf deck that centered around Elvish Archdruid and Joraga Warcaller... But I just think there is better things the deck can do now with these retroactively made legal cards... is good ol' Craterhoof Behemoth or Tooth and Nail still sounding like good options?

wallisface on Genesis Surge

3 weeks ago

Just looking at the updates, some further thoughts:

  • firstly, on Unbound Flourishing, it’s only going to double the value of X for Genesis Hydra, as that is a ”permanent spell”. For Genesis Wave it’s only going to copy that spell, but leave the value of X unchanged (because its a sorcery, not a permanent-spell), which is severely more underwhelming.

  • I would suggest either going down the route of your genesis cards OR the Tooth and Nail strategy - but not both, as this just makes it harder to enact your plan. Specifically the genesis spells play poorly with the eldrazi titans because you miss-out on all those cast triggers (the genesis spells don’t cast the card you put into play), but also those Eldrazi titans have very high mana costs - needing 12-13 mana is a very tall ask.

  • Whichever path you go down, I think you need to aim to speed your deck up. Turn 6 is too slow. You want to be representing a winning boardstate by turn 4-5 at the very latest. If you go down the Tooth&Nail path, this deck here is one a friend has played a lot and done very well with. He hasn’t updated the list on this site so it’s a bit out of date, but should give you an idea of the build, it can win as early as turn 3. If you’re sticking to the Genesis build then I suggest lowering your mana curve a bunch so that you can get out a decently-powerful threat asap… you probably don’t want any card costing more than 8 mana and you want to ensure you can reliably put one of these cards onto the board by turn 3-4.

wallisface on Help improve my deck pls

4 weeks ago

Two things that might help people better evaluate this:

1) what format is this for? I assume Modern??

2) make this as a deck on the site and put the link to it here. It’s a bit hard reading the list as a wall-of-text.

Just from looking at what’s there at the moment, a bunch of cards don’t seem very good/helpful - namely Nylea's Disciple (doesn’t advance your boardstate therefore doesn’t do anything), Nissa, Genesis Mage (and excessively high mana cost and basically only provides even more mana), Gelatinous Genesis (there’s just better things to be doing than this).

I’m worried you’re investing a lot of energy to maybe be cheating out some kindof-ok (but a bit meh) creatures, when you could instead just be Tooth and Nailing out an Emrakul, the Aeons Torn and Xenagos, God of Revels to win the game on the spot.

Quickspell on Build a Deck with Me …

1 month ago

If I may add a few other notes to your thought process.

At this point, you are already on the track of using known combos and putting them into a Naya shell. There are many other combos that can go with this, you just need to tutor for them.

Note that haste is an important aspect to this. Zealous Conscripts is much better than Hyrax Tower Scout or Sparring Mummy for this reason, even though both have cheaper mana value. Without haste, your million tokens will just be board-wiped. You could argue for redundancy, but the truth is that tutors and recursion such as Eternal Witness and Skullwinder are much better, because they add to your strategy with more flexibility.

Most creature tutors are green non-creature spells that search for green creatures. However, you want to keep the amount of non-creature spells low, because Ghired's ability doesn't apply to them. But there are some great tutors that can help you find your pieces:

Most of these cards use ETBs. If you can give them haste - ideally with creatures - you can cast them, make use of their ETB, and directly tap them with Ghired for value. Anger comes to mind, Hellraiser Goblin is great (you won't be attacking, because you are going to tap your creatures with Ghired), Yarus, Roar of the Old Gods can be okay. As for non-creature spells, you have Mass Hysteria, Concordant Crossroads, Fervor, Rising of the Day. Though I would probably only consider Hammer of Purphoros as it can create tokens.

As for the token doublers, I'm not sure if they really fit the deck. Sure, they are staples for token strategies. But what's the point of making infinite tokens go double? Mondrak, Glory Dominus and Ojer Taq, Deepest Foundation  Flip will put a bounty on your head which is not a good thing in a combo-deck. You want to stay under the radar until you can go off.
Mondrak only doubles creature tokens, so you are not making more treasures. And the other doublers like Anointed Procession, Parallel Lives etc. will not tap with Ghired. Since you also want to put in all the other Naya-staple enchantments like Smothering Tithe and Guardian Project etc., you will just fill your deck with non-creatures that don't synergize with your commander.

Some cards worth mentioning are:
- Illusionist's Bracers - Cloudstone Curio (create a creature token, return a creature with an ETB to your hand). - Helm of the Host

nbarry223 on Viga-BOOM! (MH3 updates)

2 months ago

I quit for like 3-4 years when Summer Bloom was banned, and the deck’s evolved quite a bit since then (was either Tooth and Nail or Glittering Wish in the flex slots at the very beginning).

But thank you for the support. I do try to bump it at least once a day if I remember, as the community definitely helped to shape the deck multiple times.

Balaam__ on Green Combo

2 months ago

I like what you’re going for with this build, but to get there I think you may need to cut the rest of the high cmc creatures besides Wakeroot Elemental.

You’re going to need all the ramp you can muster to play Tooth and Nail and the Elemental, with little chance of casting anything else. This becomes a glass cannon, but that’s difficult to avoid with high cmc spells that don’t often see use.

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