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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Tempt with Immortality
Sorcery
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
legendofa on Rakdos the Defil-Loving, Kind, Salt …
11 months ago
Commander 2013 Tempt cards (Tempt with Immortality, Tempt with Vengeance, honorary spot for Tempting Contract), Commander 2014 Offerings (Infernal Offering and Volcanic Offering), and Strixhaven Commander Demonstrate cards (Creative Technique and Incarnation Technique) are good places to look for political cards. Spectral Searchlight is an option.
Goblin_Guide on Morph-Kido
3 years ago
Ok, so here's the list of stuff for aikido stuff first:
Gor Muldrak, Amphinologist might be interesting with a deflection kind of idea, not sure if he's right for it though.
Tasigur, the Golden Fang is a good way to get stuff back without drawing too much attention to yourself; just another way of gaining repeatable card advantage.
Intellectual Offering and Infernal Offering and some other cards of their ilk might be fun for the group hug side of the archetype, but don't lean into that too hard or your deck will become bad. The other cycles to look at are the tempt cycle (Tempt with Immortality, Tempt with Reflections) and anything with council's dilemma or will of the council.
More tomorrow.
Bluespeed on Participation Trophy
4 years ago
Traded for an Acidic Slime and removed a Tempt with Immortality
Bluespeed on Participation Trophy
4 years ago
Made these changes because I didn't have the original cards
minisnow on
5 years ago
Firemane Angel Flamewake Phoenix Grave Betrayal Gruesome Menagerie Gutterbones Immortal Servitude Infernal Offering Isareth the Awakener Marshal's Anthem March from the Tomb Magister of Worth Necrotic Plague Profane Command Rally the Ancestors Rescue from the Underworld Restoration Gearsmith Return to the Ranks Stitch Together Tempt with Immortality Tethmos High Priest Undying Evil Unhallowed Pact Victimize Wake the Dead Whisper, Blood Liturgist Call to the Feast Countless Gears Renegade Custodi Soulbinders Dawn of Hope Entrapment Maneuver Leonin Warleader Martial Coup Sram's Expertise Start / Finish Butcher of the Horde Mardu Ascendancy
Ravenrose on Aminatou Wants to Play with You
5 years ago
I like this idea a lot. Aminatou hiding behind her age ... while throwing her opponents completely off their game because she confuses them so mightily. You might be interested in with Dictate of Kruphix since you wish to go for a group hug kind of play style. Dimensional Breach may also peak your interest. Magister of Worth is group hug too ... (cackles evilly). Tempt with Reflections, Tempt with Glory and Tempt with Immortality is synergy with Aminatou: she manipulates people's fates and she uses their stuff in order to make friends. See where I am going with this?
I hope these have helped! If you have some time, would you be so kind as to review my Fate deck? Your advice has been helpful to me in the past.
poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals
6 years ago
Regoober Thanks! I really appreciate that!
The thing about grixis is that it has a lot of avenues to victory. You've got Nekusar, the Mindrazer - a deck that takes group hug to a point that is detrimental to your opponents, Mairsil, the Pretender - a combo deck that can work with artifacts and flicker, Marchesa, the Black Rose - A very creature-heavy deck that has some really nice value and of course the obvious Thraximundar-style decks... There's just a lot of things to do with the colour combo. The main reason why I personally don't own any other grixis decks is for a couple reasons: a) I like to have decks in different colours, and b) people tend to associate grixis with a lot of fairly unfun playstyles, so I like to change things up so that people don't pin me as the "grixis player".
As for the tempt cycle (and tempt cards in general) you really have to be careful with how you use them, which is why I tend to use them sparingly. I'll go through each of them to explain their benefits and caveats:
Tempt with Discovery: Probably the best tempt card, since it doesn't pose an immediate threat and you can let the people who have had bad draws get some value. I've never had somebody at the table attack a player with nothing but lands over a player with other threatening permanents because "they have so many lands", and I think there are some ways to use that to your advantage. At worst you can fetch for your Arcane Lighthouse to hose a Narset
Tempt with Glory: Nice in a token deck, but there will be a lot of times in which your opponents have more creatures than you do, and they can hold the buff over you. It's also 6 mana to give your creatures a +1/+1 counter if you would benefit from more
Tempt with Immortality: Reanimate is great... REALLY great in some cases, but make sure that none of your opponents is either sitting on an Avacyn, Angel of Hope, because if they are you're going to feel really dumb for wanting that Prince of Thralls back.
Tempt with Reflections: This card is just... fun. There are so many interactions that can make this card stupid good or just plain funny, a good example being when an opponent cast it on my Duskmantle Seer to end a full-board stalemate.
Tempt with Vengeance: I like the idea, and it can be great if the table decides to let you kill one player, but a lot of the time it's just going to draw unneeded attention from players with fliers, and the majority of your tokens are just going to get blocked. Can be interesting with mass pump spells or Purphoros, God of the Forge though
Anyways, as for the Offerings (Infernal Offering, Volcanic Offering and such), while they can work as a peace treaty, they're more likely to cause the table to look at you more than you'd like. Usually instead of a peace treaty, it just looks like you've signed a blood bond with this player, so the other players don't feel bad focusing you a decent amount. However, there are some times in which it works out fine; Volcanic Offering specifically is great at dealing with a single player. If my playgroup didn't find land destruction as taboo it'd be a great include, but... well... it's pretty easy to use the card to screw over a player's mana base, so I found it unfun. Infernal Offering is great if used right though, it's a very nice give-and-take kind of card
SirSgtCire on
6 years ago
-1 Tempt with Immortality, -1 Tempt with Discovery, -1 Phylactery Lich, -1 Increasing Ambition, -1 Overwhelming Stampede, -1 Sanguine Bond, -1 Exquisite Blood, then add everything in the maybeboard to the deck.
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