Fateful Absence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fateful Absence

Instant

Destroy target creature or planeswalker. Its controller investigates. (They create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Taida on Orzhov Tokens

6 days ago

The deck looks nice. You can make more use of the colors you chose, so adding something like Elas il-Kor, Sadistic Pilgrim or Blood Artist, so you can both gain life when your tokens enter the battlefield and make them more annoying when they die. You could also include one or two copies of Blade Historian for closing the game. I would recommend changing Swords to Plowshares by Path to Exile, Get Lost or Fateful Absence, as it is not legal in Modern. You could also include more anthem effects, like Honor of the Pure, but I think the ones you have already included are very nice. Another plainswalker you could consider is Basri Ket, as you will be attacking with a lot of creatures, and you could create even more of them. Finally, I would recommend adding some copies of Isolated Chapel, but it comes to personal preference regarding la

wallisface on Azorius Aggro-Control deck

3 months ago

If I were building a deck with your colour and budget restraints, it’d be this. I’d suggest your list look very close to this, if you’re wanting to end up with an ”Azorius Aggro-Control deck”.

If you’re going down the route of specifically wanting to build around Ethersworn Canonist, it’s a completely different deck - neither aggro nor control, but instead some kind of artifact-based tempo build.

wallisface on Azorius Aggro-Control deck

3 months ago

9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.

Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.

Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile

Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.

If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets  Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash

Apollo_Paladin on The Timeless Break Out Zoo

5 months ago

+1 just for seeing another Arena player on here.

I haven't messed with Timeless at all, but I have a couple half-completed decks saved that I'm still kicking around. Looks like some unique picks here so it'd be neat to see it in full action.

Add me on Arena if you ever feel like talking dech tech or running test games (or whatever) -- Info is on my profile.

Either way, cool build - though any particular reason for Fateful Absence on the Sideboard and not the new Get Lost which just seems superior in almost every way?

wallisface on Selesyna Midrange

7 months ago

Dylanbrickner good to hear! Good luck with the brewing. Some of my advice before was very centric on assuming this was an aggro build, so here’s some general/generic tips on building a more midrange deck:

  • Midrange decks generally value card quality above anything else - they aim to have a LOT of interaction and then a very small amount of dangerous threats, so normally around 14-16 creatures (all being high impact) in a deck.

  • Mono-Green will have a hard time running enough density of useful interaction to stall the game out in this way. You might want to consider adding either White or Black to the deck, as either of those colours have a ton of interactive spells that would easily allow your deck to thrive in a midrange environment (examples: Fatal Push, Infernal Grasp, Murderous Cut, Inquisition of Kozilek, Abrupt Decay, Assassin's Trophy, Path to Exile, Fateful Absence, Condemn, Dromoka's Command).

  • If you’re playing midrange, you have a lot less room for creatures (as 14-16 creatures are what these decks typically run). So, you want them to all have high impact. Some suggestions to consider include: Thragtusk (stalls the game, replaces itself), and Deathmist Raptor (good stats, late game they can be returned back to the battlefield when you draw additional copies).

  • The game is going to go long enough where running a Companion has a lot more value, if you can justify one. Kaheera, the Orphanguard fits your deck perfectly and should be a companion here.

lespaul977 on I’m looking for a one …

10 months ago

Hi everyone! I’m still pretty new to playing modern, so I’m hoping you could help me answer the question in the title.

I’m running a budget mono-white humans deck with Thalia, Guardian of Thraben and hardly any noncreature spells. I’m currently running 4 copies of Fateful Absence, which I like very much since it handles both creatures and planeswalkers with little drawback, but I know exiling is better than destroying. Also, it costs two mana to play, which gets bumped up to three when Thalia is out.

The reason I don’t like Path to Exile is that in games where it’s been played against one of my creatures, I’ve ended up winning because of the mana ramp. I think giving your opponent the opportunity to get an extra land out is way too high of a cost, and I don’t think it’s the card for me.

The only other decent removal option I have is On Thin Ice, but I don’t have a full play set, and I’m not sure if it’s worth playing all snow lands just for that card.

What is your favorite budget-friendly one-drop creature removal card in modern? Thank you in advance for sharing your thoughts!

BlobHobbit on

1 year ago

In terms of your maybeboard Shalai, Voice of Plenty is a worse version of Sigarda, Font of Blessings at this point so I wouldn't bother with it. Surge of Salvation is cool but it would be a mostly dead draw if you already have Sigarda and you're probably going to be sidedecking Shapers' Sanctuary anyway as an Angels deck.

Metropolis Reformer is cool but it doesn't do enough for you compared to putting in Skyclave Apparition. Personally, I would swap alll copies of Metropolis Angel for copies of Skyclave Apparition. That way you get a more broadly targeting removal than Fateful Absence while putting another creature on the board to make the most of Righteous Valkyrie.

Errant and Giada doesn't do anything for you that Sigarda isn't already doing and you can get away with adding at least one more copy of Sigarda since it's such a high priority removal target for your opponenent that getting two in one game is okay in most match-ups. Also it let's you play Bishop of Wings from the top of your deck which Errant and Giada doesn't.

Aside from that I would say that putting in a fourth copy of of Kayla's Reconstruction and another copy of Nykthos definitely needs to be done. Additionally, if you're taking my advice and getting rid of Errant and Giada then you no longer need the blue mana and so you should really play some combination of fast/pain lands along with at least one copy of Mutavault to help kill your opponent. Emeria's Call  Flip is another possibility mana wise as it has good late-game utility while expanding your land base a little.

I feel I may be a bit harsh but that would be my advice for improving this deck.

darkmus on Ang-Hellic

1 year ago

The Youthfuls are a great buy, those haven't stop going up since they came out.They will probably sink if reprinted, but for now I think they will keep gaining value. I can't really help you in arena, I do have the deck but I don't really play much MTGA, and when I do, I just pick whatever deck I have that fulfills the daily task. For what is worth, Fateful Absence is what I use in arena in white against pws. I normally play modern in Cockatrice. Since cavern is not an option, whenever you play Sigarda, Font of Blessings you may want to throw in a couple of Secluded Courtyards, though you are playing 4 fetches and 4 shock lands so you might not need it. I hope next time you play modern the decks works better than before.

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