Combos Browse all Suggest
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Nim Deathmantle
- Ashnod's Altar + Illusionist's Bracers + Pashalik Mons
- Ashnod's Altar + Inheritance
- Ashnod's Altar + Colfenor's Urn
- Ashnod's Altar + Reveillark + Saffi Eriksdotter
- Ashnod's Altar + Karmic Guide + Saffi Eriksdotter
- Ashnod's Altar + Mikaeus, the Unhallowed + Woodfall Primus
- Ashnod's Altar + Renata, Called to the Hunt + Woodfall Primus
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Can I boost Murderous Redcap's Power before its triggered ability resolves?
- If I have both Sharuum the Hegemon and Sculpting Steel on the battlefield, can I infinitely sac one of them to Ashnod's Altar?
- Am I missing something?...
- Can you sac Tetravus with undying at the beginning of upkeep to create infinite tokens?
- please explain to me further regarding the rule"You cannot sacrifice a creature that is already on its way to the graveyard"
Ashnod's Altar
Artifact
Sacrifice a creature: Add .
Dabsolux on Pauper and PDH combos
1 day ago
I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:
BG - Golgari
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Reins of the Vinesteed + Warehouse Tabby = infinite death trigger (need a rat enchanted with Reins of the Vinesteed)
- Basking Broodscale + Sadistic Glee = infinite +1/+1 counter on Basking Broodscale
- Ivy Lane Denizen + Putrid Goblin + Bloodthrone Vampire = infinite large creature (VARIANT: can use any creature with persist)
- Ivy Lane Denizen + Putrid Goblin + Viscera Seer = infinite scry
- Ivy Lane Denizen + Putrid Goblin + Viscera Seer + Deathgreeter = infinite scry, infinite life
- Ivy Lane Denizen + Putrid Goblin + Ashnod's Altar + Essence Warden = infinite mana, infinite life
BR - Rakdos
- Ardent Elementalist + Fake Your Own Death + Thermopod = infinite death trigger, infinite ETB, infinite storm count
- First Day of Class + Putrid Goblin + Skirk Prospector = infinite red mana (VARIANT: any creature with persist + Thermopod)
C - Colorless
- Ashnod's Altar + Foundry Inspector + Myr Retriever + Workshop Assistant = infinite colorless mana
G - Green
- Careful Cultivation + Pili-Pala = infinite mana
- Ashnod's Altar + Pili-Pala + Presence of Gond = infinite mana
- Devoted Druid + Ivy Lane Denizen + Presence of Gond = infinite elf token
- Ivy Lane Denizen + Aerie Ouphes = infinite damage on flying creature, infinite ETB
RG - Gruul
- Hangar Scrounger + Seeker of Skybreak = infinite scry (only when Hangar Scrounger ETB)
- Sprout Swarm + Blisterspit Gremlin + Thermo-Alchemist + Thunderscape Familiar + Unruly Catapult = infinite saproling token (VARIANT: any ETB untap, any spell reduction cost, any untap on cast)
UBG - Sultai
- Freed from the Real + Karametra's Favor + Servant of Tymaret = infinite life drain
UB - Dimir
- Freed from the Real + Dimir Aqueduct + Wind Zendikon = infinite black mana (VARIANT: use any two mana land provinding blue and any turn to creature effect)
- Disciple of the Vault + Undercity Scrounger = infinite life loss (Morbid required)
UG - Simic
- Arbor Elf + Utopia Sprawl + Freed from the Real = infinite mana
- Freed from the Real + Axebane Guardian + Steel Wall = infinite mana (VARIANT: may use any defender instead of Steel Wall)
- Freed from the Real + Krosan Restorer = infinite mana
- Freed from the Real + Lifespark Spellbomb + Simic Growth Chamber = infinite green mana
- Freed from the Real + Axebane Guardian + Steel Wall + Viridian Longbow = infinite damage
- Freed from the Real + Karametra's Favor + Deepwater Hypnotist = infinite fog
- Freed from the Real + Karametra's Favor + Sphinx's Disciple = infinite draw
URG - Temur
- Freed from the Real + Orochi Leafcaller + Zhur-Taa Druid = infinite damage
- Morselhoarder + Sinking Feeling + Viridian Longbow = infinite damage
U - Blue
- Archaeomancer + Ghostly Flicker + Peregrine Drake = infinite mana NOT LEGAL
- Archaeomancer + High Tide + Snap = infinite ETB, infinite storm count NOT LEGAL
- Banishing Knack + Battered Golem + Lotus Petal = infinite ETB, infinite storm count (VARIANT: Retraction Helix,Mirran Spy, any 0 mana artifact add Golem Foundry for infinite golem token)
- Retraction Helix + Zephyr Scribe + Spidersilk Net + Elusive Spellfist = infinitely large unblockable creature
WB - Orzhov
- Ashnod's Altar + Disciple of the Sun + Kaya's Ghostform = infinite colorless mana (VARIANT: Viscera Seer infinite scry)
WG - Selesnya
- Midnight Guard + Presence of Gond = infinite elf token
- Presence of Gond + Devoted Druid + Sigil of the Nayan Gods = infinite elf token
WR - Boros
- Crown of Flames + Mogg War Marshal + Tethmos High Priest + Skirk Prospector = infinite goblin token
WUB - Esper
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + God-Pharaoh's Faithful = Infinite mana (need 11 creatures in gy)
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + Basilica Screecher = infinite life loss (need 11 creatures in gy)
WU - Azorius
- Retraction Helix + Midnight Guard + Soul's Attendant + Ornithopter = infinite life
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter = infinite merfolk token
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Sage's Row Denizen = infinite merfolk token, infinite mill
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Judge of Currents = infinite merfolk token, infinite life
ONLY PDH
W - White
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring = infinite soldier token (VARIANT: add any nonland permanent with ETB effect )
DemonDragonJ on Death and Rebirth
6 days ago
I have replaced Ashnod's Altar with Warren Soultrader, because the soultrader is simply too awesome to not have in this deck.
Gidgetimer on Targeting rules
2 weeks ago
There is a rules Q&A on the site, it has some added functionality like the ability to choose an answer and is frequented by some highly knowledgeable users so your question will get answered and the answers will be double checked by the other knowledgeable users. I'm sure one of the mods will move the thread soon.
You seem to have a couple of misconceptions here, so I'm going to try and address all of them in a way that makes it easy to understand what is going on.
Once targets are chosen for a spell or ability the targets will not change (unless another spell or ability instructs someone to change the targets). If, when a spell or ability resolves, none of the declared targets are legal (this could be because they no longer exist) the spell will simply fizzle.
Spells and abilities resolve one at a time in "First In, Last Out" (FILO) order and there is a round of priority when new spells or abilities can be added to the stack between each object resolving.
Once a spell or ability starts to resolve it resolves completely before anything else can resolve.
If a card changes game zones and then returns to a previous zone, it is a new game object with no relation to its previous existence.
Using card names to make this easier to track what would happen in the scenario you are asking about:
An opponent casts Murder targeting your Gutter Skulk.
You cast Undying Malice targeting Gutter Skulk.
Undying Malice resolves. (FILO order)
You sacrifice Gutter Skulk to Ashnod's Altar to make mana.
Delayed trigger created by Undying Malice goes on the stack.
Delayed trigger resolves returning Gutter Skulk to the battlefield. (FILO order)
Murder attempts to resolve and fizzles because none of its declared targets are legal. (Spells can't retarget without an effect changing the targets; Gutter Skulk on board has no relation to the gutter skulk that was targeted)
Quickspell on Build a Deck with Me …
1 month ago
I’m thinking about what other cards can combo with Ghired.
A combo usually has the drawback that it’s single pieces don’t do anything by themselves. So ideally you want combos that work with your Commander and are synergetic by themselves.
Here is an idea.
Pili-Pala can tap with Ghired to copy any token, and for you can untap it to gain one mana of any color.
Illusionist's Bracers will copy any activated ability as long as it doesn’t create mana. In this deck especially, this card is great as it works with your Commander and any other creature that has received your Commander‘s ability to basically act as a token doubler.
Now, if you equip Pili-Pala with the Bracers, and if you made a treasure and a clue token this turn (which isn’t inconceivable in this deck), you can now do the following:
- Tap Pili-Pala to create two copies of the treasure.
- Use those treasures to untap Pili-Pala and gain one mana of any Color
- Repeat this process any number of times to gain any number of coloured mana.
- Move on to tap Pili-Pala to create two copies of the Clue token.
- Use your infinite floating mana to untap Pili-Pala (and generate more mana).
- Repeat this process to create any number of Clue tokens.
- Use your infinite floating mana to crack those Clues and draw your entire deck.
- Use your infinite floating mana to cast any number of spells from your hand.
I just came up with the combo while waiting for my food, but I think should work.
You could also use Ashnod's Altar. This card usually is great in creature token decks, as it, too, is useful by itself.
In this case you can use Pili-Pala to create a copy of a creature token. Sac that token to the altar to get . Use this mana to untap Pili-Pala and generate one mana of any color.
Repeat this to generate an infinite amount of mana. Then proceed to copy a Clue token. Since you have infinite mana in your pool, you can keep untapping Pili-Pala and keep creating Clue tokens. You can then go on to crack them and draw and cast everything.
77hi77 on I BEG YOUR F@CKING PARDON??!!! - Razaketh
2 months ago
Profet93 fantastic, thanks so much! I'll let those suggestions ferment in my mind for a bit, my next cards shopping spree is coming up.
This goes to show you my ability to spot combos, I had that full Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar combo in the deck! I took out Blood Artist because, as well as she fits in the way the deck plays, I wanted it to be more demon focused. The deck has always had some non-demons in there, maybe I should reconsider putting her in there. That's the case in all my tribal decks, I do my best to be strict about the tribe unless I can justify breaking it thematically (in my Rakdos the Defiler deck, there are devils and tieflings that serve the demons, so they're allowed).
Thanks again, your suggestions are really helping me out! I'll report back as I update the deck!
plakjekaas on Can I draw multiple cards …
2 months ago
The phrase "When they do," is key here. Indeed you will draw cards for each time an opponent gains control of it, not for every activation.
However, if you activate it again with another activation already on the stack, and you target a different opponent than you did in the first activation, then the creature should change control twice, and you should be able to draw for each time control has changed. Make sure your opponents don't have sacrifice outlets, because if opponent #1 sacrifices it to an Ashnod's Altar before opponent #2 gains control of it, you won't draw for the second time if the exchange doesn't happen, of course.
kpres on Commander Deckbuilding Advice - A …
3 months ago
leon_bulminot, my 10% rule is "20% unless it interacts with the commander" and I end up including very few "win-more" cards because of that. Perhaps I should be more lenient? Take Anointed Procession for example: If I cast this card, it does nothing by itself. If my commander makes tokens (e.g. Kykar, Wind's Fury or my deck is making tokens, (e.g. Trostani, Selesnya's Voice, then it makes sense to include it.
For a while, I had been keeping Rooftop Storm in my Nevinyrral, Urborg Tyrant deck because it lets me cast my commander for free, and this combos infinitely with an Ashnod's Altar in play, making infinite zombies or wahtever. But, as I took the zombies out and replaced them with more non-zombie aristocrats, I decided to finally remove the card. Again, just not enough interaction with the rest of the deck. Win-more cards are deckbuilding traps, in my opinion.
legendofa on The Baron's Coterie
3 months ago
Welcome to the club, Barone_di_Morti!
Mono-black Vampires are one of my favorite major tribes. Let's see what's going on here.
First thought is that you should put this either as the Casual format, or add the Casual hub in the deck editor. Vintage is the most powerful format in the game, and leaving it as Vintage with no other details carries certain expectations that you're willing to buy and use the most powerful cards. Legacy + Casual would also work, unless you have Black Lotus and Mox Jet lying around.
What's the intent of Buried Alive? I see the Bloodghasts as returnable creatures, but those are easy enough to play and bring back normally, and there's not mich else pointing to a reanimator or graveyard theme here.
There's a lot of 2x and 3x cards, which means the deck is going to be a little less consistent and reliable. Try to get the full four copies of the cards you most want to play.
Also, 20 lands seems a little low, especially with some key cards being at 4-5 mana and X-cost. The Dark Rituals help, but there's no real reason to be using Polluted Delta and Bloodstained Mire. All your Swamps are basic lands (Urborg, Tomb of Yawgmoth only affects lands in play, not in your deck), so you might as well just replace those with more basic Swamps, or other utility lands. 22 lands would be my starting point.
I see the core of a sacrifice theme in your creatures, with Bloodghast and a few "whenever a creature dies" effects. If you wanted to, you could lean into that aspect a little harder by adding some sacrifice outlets, like Viscera Seer, Ashnod's Altar, or Yahenni, Undying Partisan.
Above all, have fun!
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