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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
AstroAA on [EDH][Primer] Giada's Angel Harem
3 days ago
JackNavi Thank you for your comment!
I had no idea Reprieve worked like that. That's nifty! I'll definitely consider it!. As for the other suggestions, I'm not wanting to be too in-depth in the equipment subtheme. I do run a few because I do want to be swinging, but I'm not really sure Helm of the Host or Blade of Selves is the direction I want to take the deck.
As for Serra's Emissary, it just makes me wish Iona, Shield of Emeria was legal >_<
JackNavi on [EDH][Primer] Giada's Angel Harem
3 days ago
Heyo, love the deck and theme. Quick additions from a fellow Angel Beats player: Sigarda's Aid will help out with all of your awesome Equipment. Serra's Emissary can protect your Platinum Angel from Instants and you from Creatures. And I would suggest running Helm of the Host or Blade of Selves for multiples of Giada and for fun! Also, I would run Reprieve in the deck as well, since you have Approach of the Second Sun to really lock in that win! Have fun and I hope to see more!!!!
gzusvictory on Halvar, Divine Voltron
1 week ago
Nice! I am very satisfied with your choices. At prerelease, I pulled the Aven Interrupter, Final Showdown, and Claim Jumper and put them in right away trying to guesses what you would have taken out. I replaced the instant Board wipe with Farewell, took out Reprieve for the plot counter, and the Loyal Warhound for the white explosive vegetation. I will more than likely do the same replacements you made based off your explanations.
king-saproling on The Queen: Sunforger Aikido
3 weeks ago
You might like these: Chance for Glory, Angel's Grace, Tithe (finds Mistveil Plains), Steelshaper's Gift, Open the Armory, Kellan, the Fae-Blooded, Masterwork of Ingenuity, Sculpting Steel, Reprieve, Lapse of Certainty
wallisface on B&W Budget Taxy Taxes [MODERN]
3 months ago
Some thoughts:
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considering how high your mana curve is, i’d be expecting 23 lands minimum.
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Reprieve feels very weak here when the game’s going to be grindy - the opponents still going to be able to cast their spell easy-enough.
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you have almost nothing to do turn 1, imo you need some mire early-game plays - stuff like Thraben Inspector should fit your budget and go well here.
TijuanaBachelorParty on Biblically Accurate Angels
3 months ago
Thanks SufferFromEDHD. I have made some recent changes and have been enjoying playing the deck with the new additions.
Scroll Rack seems like a great include.
When it comes to counters, I tend to lean towards Dawn Charm, Lapse of Certainty, or Reprieve since they counter most mass removal spells. I have not played with Rebuff the Wicked, though the versatility is intriguing.
Great suggestions I will have to test these ones out.
evkede on Stop Playing the game please
4 months ago
Isochron Scepter with a counterspell or silence.
More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.
The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.
nuperokaso on You want more cards? You can’t handle more cards!
4 months ago
- There's no reason to play three colors. There are enough bounce spells in blue to get rid of Reprieve. Eye of Nowhere is good enough. Besides, bouncing a land may be more damaging than bouncing a spell.
- Add an additional Kami of the Crescent Moon. It's a cheap draw that can also block. I know it's legendary, but it's definitely worth to have it in every game, and have a replacement if removed.
- Add one Mikokoro, Center of the Sea
- When this deck was Standard, it used to play Exhaustion, which buys you time. With all the Howling Mine, this is effectively a Time Walk
- Silver Myr and Temporal Adept are just bad.