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Three Colour Goodstuff

Standard RBW (Mardu)

thebeardedshuffler


Sideboard

Enchantment (2)

Artifact (3)

Creature (3)


This is a deck I've been using since about GTC Game Day where it went to second, and DGM where it went second. It's won some constructed events here and there and it is probably one of the stronger decks I've played.

Sideboard:

Angel of Jubilation is anti Act tech. Shuts down all their sac outlets, making it way harder to combo off. She also makes all the tokens more dangerous. She often comes out for Victim of Night, Lilliana of the Veil and maybe Sorin.

Assemble the Legion I bring in these two against control, it's hard for them to deal with and they likely will have no enchantment removal (having only one enchantment main board, they won't side it in and may side some out).

Beckon Apparition is for rites decks. Maybe need to make more of them, but removing a rites, behemoth, or acidic slime can save your ass sometimes.

Slaughter Games are there just in case you really need to get rid of something. No specific target in mind.

Pithing Needle shuits down most control decks, naming drownyard, aetherling, bolas, door to nothingness, whatever.

Rolling Temblor comes in for aggro, usually in place of Victim of Nights. It's also surprisingly good versus Act, as it wipes out DRS, Artist, Varols, high priests, etc.

Skull Crack might look odd to you. It's not to stop lifegain. This is anti Fog tech. Build up for a lethal swing, and crack in response to their fog effect. Lollercoasters.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 11 Rares

6 - 2 Uncommons

9 - 2 Commons

Cards 60
Avg. CMC 3.32
Tokens Emblem Sorin, Lord of Innistrad, Soldier 1/1 RW, Spirit 1/1 W, Spirit 1/1 WB, Vampire 1/1 B w/ Lifelink
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