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Said on Temmet's squad...


Luminarch ascension could be cool

November 25, 2021 2:12 a.m.

Said on Temmet's squad...

  • Sunscourge Champion
  • Inscription of Insight
  • Phyrexian Processor
November 24, 2021 1:58 p.m.

Said on Temmet's squad...


Cards to consider: Worn Powerstone Coalition relic Mirrorhall mimic / Ghastly mimicry Phrexian rebirth Cackling counterpart Stolen Identity Hour of Reckoning Reef worm Saheeli's Artistry Scytheclaw Song of the wordsoul Sublime Archangel Bident of Thassa Curiosity Crafter Desolation twin Golden Guardian / Gold-forge garrison

November 24, 2021 12:44 p.m.

Said on Temmet's squad...


More ramp is also needed. I was stressing the artifact ramp but there's also a few ramp spells in white that you should also look out for. 1. Sol ring 2. Azorius Signet 3. Arcane Signet 4. Dowsing Dagger - just equip to a token and you get a land that taps for 3 mana 5. Mind Stone 6. Star Compass 7. Fellwar Stone - keep in mind this can be good or bad based on your opponents colors 8. Talisman of Progress 9. Thought Vessel 10. Wayfarer's Bauble 11. Burnished Hart 12. Walking Atlas - not the best imo but it's on the list cuz it's ramp 13. Azorius Cluestone 14. Commander's Sphere

November 13, 2021 10:53 a.m.

Said on Temmet's squad...


You need board wipes here are some examples 1. Hour of reckoning - this is just an auto include imo your board will be 90% token anyway 2. Dusk / Dawn - destroys all big threats but leaves temmet and only small threats 3. Hour of revelation - board wipe that can be cast for very cheap 4. Martial Coup- has a bit of synergy and versatility but kinda expensive. still very cool tho 5. Ondu Inversion - 1000% put this in your deck. It can be a board wipe or a land. Who cares if it's expensive if you draw it early it can literally be a land. Just replace a plains instead of counting this as a spell 6. Phyrexian Rebirth - I didn't even know this card existed but it's so ridiculously strong you could just straight up win with this

November 13, 2021 10:12 a.m.

Said on Temmet's squad...


You need more removal. Maybe consider cards like: 1. Fierce Retribution - a new card that hasn't come out yet but seems good and versatile 2. Generous Gift - best and most versatile removal spell definitely an auto include 3. Pongify - can destroy ur own stuff if you really need to but most of the time it's just cheap removal 4. Rapid Hybridization 5. Angelic Ascension - you actually want to use this on yourself more often but it can also be used to stop a greater threat 6. Resculpt - same as Angelic Ascension 7. Reality Shift 8. Swords to plowshares and path to exile are both really strong and I definitely recommend them but they are both over a dollar so they might be a bit too expensive

November 13, 2021 9:50 a.m.

Said on Temmet's squad...


Cards to consider that just make tokens. Don't put too many of these cuz too many will clog up your deck - Court of grace - Decree of Justice - Descend upon the Sinful - Devout Invocation - Finale of Glory - Entreat the Angels - Empyrial Storm - Giant's Amulet - make a token or give Temmet hexproof you don't attack with temmet anyways - Golden Guardian - I forgot to tell you about this but you definitely need it in your deck it's so strong and awesome - Luminarch Ascension - Multiple Choice - pretty versatile as well - Starnheim Unleashed - Warrant / Warden

November 13, 2021 9:27 a.m.

Said on Temmet's squad...

  • I think you definitely need less creatures
  • The deck definitely still is creature based but some of the ones that just embalm can be replaced
  • Things that give flying or can cycle are fine but they have no synergy with your deck and I guarantee there are better replacements
  • creatures that just draw cards or scry can probably be replaced with better card draw that's more synergistic
  • Cartouche of knowledge isn't really the best because you don't need flying and it just replaces itself. At least cartouche of solidarity makes a token.
  • Knightly valor is just inefficient and it costs a lot. It's not bad but it just costs too much and can probably be replaced
  • Suppression bonds and pacifism like effects are fine but they only delay the problem instead of removing it. Also for creatures that don't need to attack this does nothing. removal that exiles or destroys is definitely better imo -Trial of knowledge and vessel of paramnesia are not very good spells and are just inefficient draw spells -you need more removal especially for creatures but also for artifacts and enchantments -the only artifact/enchantment removal you have is revoke existence, Forsake the worldy and solemn offering -Solemn offering is horrible. Lifegain means nothing. Revoke existence isn't that bad because it exiles but it's only at sorcery speed which makes it pretty bad -Forsake the worldy is still three mana but it's at instant speed and it can cycle which definitely makes it the best removal you currently have. you definitely need more -The counter spell you have is extremely inefficient for a counterspell and there are better options -take out cards like repulse and aether tradewinds for cards that destroy or exile -You need to get a few board wipes. Basically cards that destroy all creatures. These can also be one sided if you get ones that destroy all non token creatures or other board wipes that are one sided because they have synergy with your deck
  • Maybe consider lowering the land count by a tiny bit and look for more dual lands or maybe a few utility lands that really synergize with your deck -definitely need more artifact ramp like sol ring and azorius signet and arcane signet
November 12, 2021 11:45 p.m.


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