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tim27 hey! While there’s not a real 1:1 alternative, the important feature is to keep opponent’s hand sizes low. Cards like Words of Waste are okay in this regard and you can activate this for your draw for turn which can be a double-edged sword, but works at keeping each opponent’s hands at a minimum. Other than that, Oppression and Bottomless Pit were both originally in my list and serve as great universal stax pieces.
October 13, 2019 8:47 a.m.
Hey deakmana glad you appreciate the list! I'm continuing to add/cut cards as I go, and as stronger syergies for Yuriko get printed.
As for the questions, I'll do my best to answer each:
"Is there a reason you're not running Underground River over City of Brass"
To be honest, no, there isn't a real reason to run one or the other, I'm sure there are corner case examples where you can pay for against someone's Norn's Annex or some other comparable example. Truthfully, it may end up being cut for more basics just to compensate hitting islands for Mystic Sanctuary or to work in conjunction with Back to Basics.
"Why run Ash Barrens?"
It's an extra fetch in a pinch; definitely underrated. This is in place for my missing Scalding Tarn, but even if I had Tarn I would probably want to make room to include this as a painless fetch.
"Why no Mox Diamond?"
This has been part of an ongoing debate within the Yuriko discord community - running Mana Rocks, and how many. My reasoning for not running it (and most others) can be broken down into two answers. You'll notice our land count is fairly low, broken down to Utility, Fetches, Basics and Duals. Because our land count is so small, I can't get on board with dropping a mana rock that requires you to discard a land. Chrome Mox is one of the few that really doesn't have a downside as we have a plethora of fodder to exile to it. Another reason why I chose not to run it and most other mana rocks is because I run Null Rod and Damping Matrix - both of those cards are a nightmare for decks that utilize artifacts, and while they do hurt Sensei's Divining Top and Scroll Rack, it will be far more punishing for other decks.
"Has scheming symmetry been worth the downside?"
I should probably put a disclaimer somewhere: Symmetry is an insert for Imperial Seal. It's the only other tutor that has a similar effect, and costs the same. As for the downside, you're generally not going to run it where you're going to care about that. Your goal would be to read the board, know who's tapped out, and who can benefit the least from getting a tutor. More importantly, since it tutors to the top, it works as a final killspell for Yuriko, where you look up any of your big flips before combat.
"What's been your worst matchups?"
There are a number. Food chain decks are problematic, as they will have fodder to block with, aggro decks that establish a board much faster than us can also pose a problem. Since we deal with burning opponents, we're particularly effective in combating Ad Nauseam players since we're depleting their most precious resource. Yuriko has potential to play at a competitive table, while not having the same consistency as other competitive decks - like Urza, or Gitrog. My list is designed to be a catchall in many areas with stax pieces that should be a problem, but it's also meta dependent. I'm also a Gitrog player, and the only one in my group - so I'm not worried about running Chains of Mephistopheles - which would otherwise be a very bad idea if you face it.
"What cards are closest on the chopping block for you?"
At the moment, Fallen Shinobi is close to being on the chopping block. In the games I've played, I've only seen it once, and to its credit, it did some serious work. That being said, it also has a large margin of failure, where it connects and you exile nothing of value.
Onto the recommendations. Dystopia seems sweet in the right meta, I can definitely understand why you'd run it. The only relevant green decks are Selvala for me, and I feel like this would be a bit too slow to to hit them effectively. There's an odd-duck deck who runs Isamaru MLD. I'm unsure of how effective this would be, but against T&T I can definitely see the appeal.
Street Wraith is another hot button issue in the community, similar to whether or not you run Draco or Emrakul. I see the arguments, and we're a type of deck that doesn't really care about increasing our CMC, however, Yuriko herself is a card draw machine. Despite the Ninja includes that draw us cards, I try not to add too many drawspells, even if it's free. I've had experiences where it will eventually draw a card you don't want to draw. On top of that, it also works against us when running Chains of Mephistopheles. I understand the philosophy behind wanting to run it, and I know other Yuriko players that swear by it. I just don't think it's for me.
October 10, 2019 5:18 p.m.
And Jesus said "Ye, the Daddy shall breweth and clap thine cheeks."
October 8, 2019 4:20 p.m.
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