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Love it, great job. I had an extra feature token lying around so it should pop up on the front page a bit :)
September 11, 2021 11:29 a.m.
This is frigging awesome dude, great job. Shows how ridiculous the prices of mana bases can get too. Love it.
September 11, 2021 11:26 a.m.
Sure thing! The primer is written for near absolute beginners after all ;)
Step 1: Cast Phage the Untouchable
Step 2: Equip protection as fast as possible
Lightning Greaves - Free to equip and can be attached the moment Phage hits the battlefield.
Whispersilk Cloak - 2 to equip but provides the necessary Step 3 in one package. It’s probably still a good idea to wait to cast Phage and equip the same turn. If this is on the board when you cast Phage someone might put two and two together.
Sometimes you’re just gonna have to just cast Phage and pray no-one removes her or rely on protection morphs to keep her around. This can be effective but is less reliable and less long term. What to do is a situational judgment call but if Phage gets removed it can easily turn a win into a loss.
Step 3: Make Phage Unblockable
Thassa, God of the Sea - Very hard to remove plus a nice bonus of repeated scrying if played early
Rogue's Passage - The most expensive way to get the job done. More mana available for morphs is always good.
Whispersilk Cloak - Protection and unblockable rolled into one equipment. See above.
Step 4: Kill everybody with Phage and pray nobody has a boardwipe or that you have an answer. Also, control the board as much as possible with morphs and removal.
September 8, 2021 10:11 p.m. Edited.
As far as adding in more boardwipe protection I'm leaning towards Mana Drain for it's versatility. What I would cut for it I'm not sure. I'm gonna mull it over and see how the current iteration of the deck performs before adjusting anything.
For Alchemist's Refuge I'm don't think my mana base can handle it unless I replace a utility land. I'm already dangerously low on basics and high on colorless only lands. My first instinct is to replace Reliquary Tower and I will for now. It's possible I may revert the change as I just amped up the card draw and Reliquary Tower may turn out to be more useful than it used to be. I also realized Alchemist's Refuge and Seedborn Muse make a pretty nice synergy too.
September 7, 2021 1:53 p.m.
Unlife I think there's a strong argument for adding in more boardwipe protection, for large boards of morphs, for combat damage win strategies, and for the Phage instakill strategy. My plan for that is using counterspell morphs. Is there a benefit to running Heroic Intervention over something like Counterspell or Mana Drain? They can just counter the boardwipe or removal and also can be applicable in other situations. I guess everyone else's board would be wiped with Heroic Intervention? There's also probably something I'm missing knowing Magic lol. I feel like the versatility of a counterspell is better but I don't really know.
September 6, 2021 11:03 p.m.
Commander / EDH
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