Mono Rant

Standard forum

Posted on March 6, 2020, 12:14 p.m. by Psycho9899

I am sorry, I happen to think one color decks have no skill to use. I mean how hard is it to just add one color? With the set with devotion ability just

Ice_Water says... #2

Lol

March 6, 2020 12:24 p.m.

Caerwyn says... #3

Adding multiple colors does not change the skill needed to pilot a deck, merely what options you have available to you.

Sure, something like mono-White weenies is pretty straightforward, but you can make an equally straightforward deck with GW or RW, without chanting the skill required to play. Mono Blue counter-based control is one of the more complex decks to play--Standard has a pretty mediocre set of counterspells, so you have to be very careful in your risk assessment, lest you run out of lands/counters to deal with your opponent's threats.

March 6, 2020 12:41 p.m.

shadow63 says... #4

Nice bait

March 6, 2020 1:19 p.m.

maxon says... #5

Please. You think mono color is easy, try colorless. So easy. Color=difficulty.

March 6, 2020 2:59 p.m.

SliverJedi says... #6

"with the set with devotion ability just".....what?

March 7, 2020 1:20 a.m.

Don't feed the troll I guess.

March 7, 2020 7:27 a.m.

Psycho9899 says... #8

Sorry, my phone did not post everything I typed. I am sorry but regardless of what you or anyone else says. I think one color decks are for starting players. For an example "Red Deck Wins". Its just taking your opponents life points as fast as possible. How hard is it to find hate creatures, the lame enchantment that you take damage for attacking with a 0/1 or 1/1s?

Mono blue? Nah, just all cheap flying or a ton of counters. I will say it's better then red deck wins.

The worst thing is players with no deck building skills at all can just look up winning decks on line with money and just buy something worth it.

AGAIN!!! All this is based of my opinions. It means nothing, it is my beliefs nothing you can say or do will change that. Soooo.... thanks for your two cents.

March 9, 2020 3:36 p.m.

Caerwyn says... #9

It's not exactly cool to insult a large portion of the community, then just dismiss all the counterarguments by saying "this is my opinion, you all can disagree." If you are going to insinuate that people who enjoy mono-colored decks are playing "starting" decks, maybe you should back it up with something a bit better than "something, something netdecking." After all, you can netdeck a multi-colored deck just as easily as you could a mono-colored one.

Also, I take it you have never actually played RDW? While it is true RDW has a low starting point, you'd be a fool to think RDW is only "for starting players." While easy to get into, RDW can be a bit difficult to master. Burn spells generally serve a two-fold purpose, meaning you have to constantly be evaluating whether you should burn the opponent's face or remove a creature, or hold out until a greater threat might show itself. That's a fairly complex level of risk-analysis, making a mono-Red deck every bit as complicated as many multi-colored ones.

March 9, 2020 4:07 p.m.

maxon says... #10

Dude, I get you aren't a fan of mono color, but none of your statements support your argument.

I have an Esper flier deck that is as simple as it gets. Cast fliers and swing with fliers. The only thing more difficult over a mono color flier build would be what land to play next.

The difficulty of any match is knowing what to play when. That doesn't change based on color(s).

March 10, 2020 2:38 p.m.

Henryclay30 says... #11

When thy chooses what spell tomes to put in thy deck,thy must choose the most efficient. Sometimes the simplicity wins the day. Thine should read about the Great War part II, specifically Stalingrad. Sometimes overly complicated tactics cannot stop a constant flood of small red creatures.

March 19, 2020 2:11 a.m.

TriusMalarky says... #12

Magic has a very interesting unspoken rule:

If something looks easy to use, it probably isn't. If it looks difficult to use, it's not.

This applies to a lot. I mean, Command cards(Cryptic Command, Kolaghan's Command etc) seem complicated. But in reality, they have extremely straighforward uses. Most of the time. Commands are put in your deck for 1-2 different modes(make 'em discard and deal 2 damage with Kommand, for example) but have the options of doing something else. Very rarely do you need to use the other modes, and when you do it's often pretty obvious.

Monocolor decks might look simple.... but wait! The only way they can succeed is by using vague cards that give them a huge array of options. The more options they have, the better, especially because they're naturally bad at dealing with certain things.

I'd say monoblue decks have an oddly high number of ways to get rid of creatures. Why? Because that's blue's weakness most of the time. But they also have to still use enough of blue's anti removal and anti non-creature cards well enough to not be blown out. In fact, just choosing what counterspells to use in your 6 2-mana counterspell slots is a headache by itself, not to mention the fact that you should have spent hours doing the math deciding on the arbitrary number of 6 slots.

I think you've gone up against a lot of Cavalcade and Devo decks, and just needed an outlet.

April 29, 2020 4:38 p.m.

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