Call The Reinforcement!

Modern Deck Help forum

Posted on Dec. 8, 2017, 7:43 p.m. by Bkotz

Im looking to make a decent modern deck for a decent price (relatively) I had this one made from before i started playing magic frequently and learning how to build better decks. So I was hoping some of you guys could give me some suggestions on how to make this one better.



I know the first thing you are going to say is"why are you only running one of most of your cards?". Simply because thats all that i had a physical copy of. I personally like to build from what i own and then hit tcgplayer after i have an idea of what im doing. Prolly a little backwards but so am i.

Anyway, im looking to find a way to either mass produce tokens or make the tokens i produce stronger. I was looking for an enchantment that gives cross board indestructible but i dont think they make such a think, atleast not from what i could find on my google searches.

I also need to add some more exile, ik path to exile is everyones favorite at the moment, so i will prolly pick up a few of those as well.

Any other suggestions would be appreciated. Im done rambling, lets see what you got for me.

Honestly you are best off starting from a competitive deck. Im not even sure where to start. Look up a decent humans deck and start from there. Crusader of Odric is a good one, grab a couple human lords, maybe an Avacyn. The kytheon that flips into Gideon is nice to have. Really this needs a rebuild more than a tweak to make it consistently competitive.

December 8, 2017 8 p.m.

xyr0s says... #3

Which deck do you want to build: Humans or tokens? Both are ok deck concepts, but your cards are (I'm sorry to say this, 'cause it sounds so rude) really underpowered.

Start with 4 Intangible Virtue, 4 Gather the Townsfolk, 4 Lingering Souls (and splash a bit of black for the flashback), 4 Raise the Alarm, and 4 Spectral Procession. I don't think I've ever seen a token deck with those - it's where all the tokens come from.

After that, find some utility cards. Path to Exile is nice. Hero of Bladehold works very well with tokens. and so on.

December 8, 2017 8:57 p.m.

Xica says... #4

So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)

2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)

3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.

4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)

6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)

7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)

8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.



Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)

You don't use google, you use this site to search magic cards...

December 9, 2017 9:44 a.m.

Please login to comment