SOI SET REVIEW-Black

Limited forum

Posted on March 31, 2016, 3:12 p.m. by Mr.Dr.Professor

Hey what's up people!!! People have been liking these limited set reviews so I guess I'll make another one. Leave a comment below if you want me to do a review for red!!!

WHITE: http://tappedout.net/mtg-forum/standard/soi-set-review-white/Blue: http://tappedout.net/mtg-forum/standard/soi-set-review-blue/Black: http://tappedout.net/mtg-forum/limited/soi-set-review-black/Red: http://tappedout.net/mtg-forum/limited/soi-set-review-red/edit/

Accursed Witch  Flip THIS IS OP!!! First of all it allows you to get a trade in. The fact that it costs less to target doesn't really matter. I mean are you really going to spend your best removal on a 4/2? When this thing dies it's going to turn into a drain spell reduction enchantment. This is card is amazing because it allows you to swing in for 4 or get a great enchantment.

Elusive Tormentor  Flip Limited bomb. Works great with madness and can let you end a game in quick fashion.

Heir of Falkenrath  Flip This card is great too. It can turn on madness and become a 3/2 with flying for 2. At a rate of 3/2 with flying for 2 this card is amazing.

Kindly Stranger  Flip Another great card. A 3 mana 2/3 is just fine, but it can turn into a removal spell if you have delirium.

Alms of the Vein Don't play this. Unless you're literally playing mono red in limited then don't play it. It doesn't really do anything but drain for 3.

Asylum Visitor This is another great card. A 2 mana 3/1 with evasion is good. The fact that it lets you draw extra is just a bonus.

Behind the Scenes This isn't really a playable card. While your opponent plays a three drop you play this. This loses you too much tempo for semi-evasion.

Behold the Beyond Is hard to evaluate. It all depends on how fast the format is. If the format is slow then this has potential. It turns on madness and it allows for you to tutor for your best three cards. This card's strength depends on the format speed.

Biting Rain Huh.... Why do we always have 4 mana -2/-2 variants in each set? As always this is a reasonable sideboard card, but I don't see it being maindeckable.

Call the Bloodline This is a good card. It loses you some tempo, but it allows you to get back into the game with lifelink. It allows for good madness combos as well.

Creeping Dread Don't play this. It won't work most of the time and it doesn't do anything as a topdeck when both players are hellbent.

Crow of Dark Tidings Nice card. Fuels delirium and it also is a 3 mana 2/1 with flying.

Dead Weight THIS CARD IS REALLY GOOD. It acts as early removal to kill early threats. It also isn't terrible late game because it can allow -/- to a bigger creature.

Diregraf Colossus Is a good build around card. If this card sticks and you can start slamming zombies onto the battlefield... Then you win. This is a good card and should be played.

Ever After Good card. You're most likely going to have a few creatures in your graveyard by turn 6. Getting two creatures back for 6 mana is always a good deal.

Farbog Revenant Hmm... Some people say this card is good and others say it's bad. I see this as a solid playable. It has some evasion and it can bring you back into the game with lifelink.

From Under the Floorboards It's MADNESS how good this card is. It has soo much value. You can flood the board and gain tons of life. I feel like this will see play in standard if discard outlets are good enough.

Ghoulcaller's Accomplice Is value. You get a 2 mana 2/2 which is fine, but you also get another 2/2 if you exile it from your graveyard. Legitimate playable.

Ghoulsteed This is a fine card. 5 mana 4/4's are just ok. It comes back which makes it a bit better than average.

Gisa's Bidding Great card. It allows you to get a board state. The fact that it has madness, makes it better.

Grotesque Mutation This is a standard playable card. It's a good combat trick that allows you to gain some life if you play it on a larger creature.

Hound of the Farbogs Bad card. Don't play it. Not good. I could MAYBE see it as a 23 card.

Indulgent Aristocrat Reminds me of Sludge Crawler from BFZ. Should be great in a vampire themed deck and it's even fine on its own.

Liliana's Indignation Not worth playing. You're not going to get enough creatures to make this worth it.

Macrabe Waltz This card is very good now. It allows you to get madness. In this set this card gets even better.

Markov Dreadknight This thing is a bomb. You can threaten to pump it, and if they don't deal with it... You just straight up win the game.

Merciless Resolve A land/creature version of altars reap. This is playable, but not great. Delirium is in this set, making this card better.

Mindwrack Demon This card is kinda bad in limited. If you don't hit delirium then you're going to be killed VERY fast. This is good in a graveyard based deck, but without it.... Playing this card is a bit of a risk, but it comes with a huge payoff.

Morkut Necropod A 6 mana 7/7 menace? INSANE!!! The drawback is minimal when you're hitting face for 7.

Murderous Compulsion Removal is good. This is good.

Olivia's Bloodsworn A 2 mana 2/1 with flying is good. The fact that it can't block doesn't matter because if you're playing this then you're most liking just going to be attacking anyway.

Pale Rider of Trostad This card seems every good to me. It turns on madness and is still a fine card even if it doesn't.

Pick the Brain Bad don't play it.

Rancid Rats All of the deathtouch rats are SUPER annoying to play against. This is good too. It screws up combat and is just value.

Relentless Dead Limited bomb. It will keep coming back and creating problems for your opponent.

Rottenheart Ghoul This card is just so so. It doesn't do much, but be careful when choosing which player discards.

Sanitarium Skeleton This seems a bit below average. Most likely a 23 card type of thing. It can be an infinite chump blocker, which is REALLY annoying, but not much else than that.

Shamble Back Playing this in a graveyard themed deck seems ok, but just playing it in any deck seems a bit risky. If you don't have a target for it it's bad. If you do have a creature in your graveyard then it's good. Just depends.

Sinister Concoction Eh good removal, triggers madness, fuels delirium, and is just value. Good card and good removal.

Stallion of Ashmouth Mediocre playable. A 4 mana 3/3 is just eh. If you can get delirium it become a lot better.

Stromkirk Mentor This is a bad card unless you can get the +1/+1 counter every time. If you can it's fine.

Throttle Ok removal. Removal is good. Play this.

To the Slaughter This is fine. Removal is good.

Tooth Collector This thing is really good. If you can get delirium going you can really take over a game by controlling combat and killing spirits.

Triskaidekaphobia ummmmmm.... don't play it?

Twins of Maurer Estate Good for madness, not so good if you don't. Seems fine in most decks.

Vampire Noble 3 Mana 3/2? Bad filler. Wouldn't play most of the time unless you're desperate or you have lots of vampire synergy.

Vessel of Malignity Meh. Just seems fine. Nice that it exiles instead of discard.

xavrr says... #2

Not sure about Throttle, apart from the amazing name, Grasp of Darkness is just... better...

March 31, 2016 4:32 p.m.

MindAblaze says... #3

Hound of the Farbogs is a 5/3 that could have menace. That seems like it could be really scary to me, as Menace is kind of a killer in limited.

I feel like a lot of these "good if you can get delirium" statements need to be quantified. With all the discard, self mill and sacrifice options I wonder how hard delirium will actually be to get.

March 31, 2016 4:46 p.m.

MindAblaze says... #4

Throttle is effective because with all the three toughness creatures, giving things -4/-4 even for five mana should be ok. Not optimal, but ok. It played well in KTK-FRF draft the few times I drafted it.

March 31, 2016 5:10 p.m.

iBleedPunk says... #5

Cant wait to get to play around with Behold the Beyond!

March 31, 2016 6:18 p.m.

abenz419 says... #6

@xavrr also Grasp of Darkness isn't in this set. So of course the 2 mana spell that does the same thing as the 5 mana spell is better, even if it is double black, but it's just not an option in SOI limited events. So your left with things like Throttle because that's what available for removal at the lower rarities (you're more likely to see it than higher rarity removal spells)

March 31, 2016 8:47 p.m.

This discussion has been closed