Why Have Mass Damage-Prevention Effects Been Returned to Green from White?

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Posted on Nov. 12, 2018, 9:06 p.m. by DemonDragonJ

Early in the game, preventing all damage for a turn was a green effect, as seen with Fog, but eventually fog was retired in favor of Holy Day, which was a much more appropriate card.

However, holy day has not been reprinted in some time, whereas fog has, which I believe is both unfair and does not make sense, especially considering that Naturalize has now replaced Disenchant.

Mark Rosewater has even commented on this issue on his Tumblr account, saying that white did not need such effects, an assertion with which I disagree, since green is a much more aggressive color than white, which is a very controlling color.

What does everyone else say about this? Why has mass damage prevention returned to green?

SynergyBuild says... #2

Not really, both white and green have effects from Naturalize to Disenchant, Natural State and the newish Fragmentize, Crush Contraband is a favorite of mine on that access.

Damage prevention, mass or specific (Fog vs Healing Salve), is like green or white lifegain, both colors have it, and both will have effects such as lifegain or damage prevention for a long time, extrapolating from the past cards that have been printed, those are the overlapping effects in-game, next to token generation (1/1s in particular, such as the Selesnya Solder Tokens or the Saprolings in current standard), and card draw dependent on creatures (M19's Mentor of the Meek and GRN's Beast Whisperer)

November 12, 2018 9:18 p.m.

enpc says... #3

White has better creature removal. Waaaaay better. Makes sense that green should get something to deal with creatures.

November 13, 2018 8:33 a.m.

SynergyBuild says... #4

Honestly, green's interaction with creatures is generally the 'bigger' creatures strategy. Kind funny in idea, in practice without fight cards, it becomes less practical.

November 13, 2018 8:45 a.m.

xhuggels says... #5

Whitechas stuff like Settle the Wreckage and other means of deleting any offense. They also have stuff like Shalai, Voice of Plenty. They have no need of fog because they have better options available to them. Green on the other hand has incredibly limited defense. Even with fog they lack in terma of defense compared to white,blue and black. That being said, we are seeing colors take on attributes they havent really been known for lately. Look at reds card advantage in standard for instance. Colors are becoming more wellrounded, and as a result of that also more similar to one another.

November 13, 2018 1:42 p.m.

Chasmolinker says... #6

Don't forget Darkness.

November 13, 2018 2:17 p.m.

xhuggels says... #7

i think we can all agree Darkness should never have been printed lol. it would be an insanely good green or white card, but the fact that its in the wrong color is just silly. its the only one of its kind so dont even try and tell me it wasnt a mistake.

November 13, 2018 2:55 p.m.

Chasmolinker says... #8

In mono black Aggro builds it works as Fog does in mono green aggro builds.

November 13, 2018 3:04 p.m.

xhuggels says... #9

yeah, but its still in the wrong color :D if it was green it would be over the top since there is already a card like that. it should be white though.

November 13, 2018 3:10 p.m.

SynergyBuild says... #10

Not as much as Psionic Blast was for blue, Beast Within for green, Chaos Warp for red, etc.

The occasional, yet rare color pie break is accepted normally.

November 13, 2018 3:45 p.m.

DemonDragonJ says... #11

Chasmolinker, Darkness is an awesome card that I very much would like to see reprinted.

November 14, 2018 8:22 p.m.

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