Vincent, Monster Hunter // Vincent, Jarl of Fjalir (FINISHED)

Custom Cards forum

Posted on Jan. 7, 2022, 1:58 p.m. by SoulTrasher626

Vincent, Monster Hunter // Vincent, Jarl of Fjalir (Old) Show

Vincent, Monster Hunter // Vincent, Jarl of Fjalir (Based on the idea of TypicalTimmy) Show

I had the idea of ​​having my own commander for my edh-deck Fjalir - New Idea and would like to know your opinion.

The card should represent my OC and support the deck. He himself is a vampire planeswalker who is specialized in hunting and raid warfare with druid skills and he fights on the front line himself. You may have balancing ideas or other more suitable skills. I would definitely look forward to your answers.

I think you may have fallen for one of the easiest traps designers face--too many effects on one card.

Right now, not only does Vincent have four colors to his identity (already making him powerful without any other effects), he also draws cards, gains life, pumps creatures, gives experience counters, attacks very well, removes threats, doubles damage, and has a very relevant creature type. This is too much.

I would try and focus on two or three effects (killing creatures, drawing cards, and pumping creatures would be a good example of an already powerful card) and stick to just those.

Good luck!

January 7, 2022 3:40 p.m.

SoulTrasher626 says... #3

What if the front of this modal card is written as follows?

FRONT: Vincent, Monster Hunter

Legendary Creature - Vampire Berserker Shaman

Vigilance, haste, deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.

Whenever a permanent an opponent controls with a bounty counter on it dies, choose one:

-you gain 3 life.

-you draw a card.

-put a +1/+1-counter on Vincent, Monster Hunter.

S/T: 2/3

Since the card is made for Commander and is a modal card, I didn't think that it would be bad if the front and back follow a game plan in their own way, since both can never be played together. So that depending on the situation you play the front to arrive individually against a deck with strong creatures or you can build up the field with the planeswalker side, by supporting legendary cards and since the effects up to the -3 can only have legendary creatures as a target, i thought they cannot are as strong as other planeswalkers who do similar things for a lower cmc.

January 7, 2022 5:05 p.m.

TypicalTimmy says... #4

May I try?


Vincent, Monster Hunter

Legendary Creature - Vampire Warrior (Better tribal synergy and mechanical support)

Vigilance, haste, deathtouch

At the beginning of each opponent's upkeep, put a bounty counter on target creature or Planeswalker they control.

Whenever a creature or Planeswalker with a bounty counter on it dies, draw a card and that permanents controller loses 3 life. If you would draw three or more cards in a single turn in this way, transform Vincent, Monster Hunter.

4/4


Vincent, Jarl of Fjalir (No mana cost required as he transforms)

(Would need a custom color indicator icon) Legendary Planeswalker - Vincent

+2 Until end of turn, Vincent, Jarl of Fjalir becomes a 4/4 Vampire Warrior creature with vigilance, haste, deathtouch and lifelink in addition to his other types and damage dealt to him is dealt to you, instead.

-3 Destroy target creature or planeswalker. If that target was legendary, put a loyalty counter on Vincent, Jarl of Fjalir. If that target was also an opponent's Commander, draw a card.

-9 You get an emblem with "Commander creatures you control get +5/+5 and have trample." and "Whenever a Commander you control deals combat damage to an opponent, that player loses the game and you draw three cards."

5

January 7, 2022 5:12 p.m. Edited.

TypicalTimmy says... #5

Thoughts:

Berserker is an unsupported tribe, and Shaman doesn't fit the build at all as Shamans deal with ancestral spirits and you aren't handling those in this design. Went for Warrior as Vincent clearly wants to relentlessly attack and kill.

Made it easier to apply bounty counters.

Dropped experience counters to clean up the mechanical clutter.

Blended together the draw and kill aspects while keeping it in line with the original intent of transforming him. In this way, you could literally pass the turn and during your next first main phase, you can hit the table with a wrath (Assuming he's protected) and transform. Then +2 and swing for 4.

His +2 is designed in such a way that you get a very powerful combatant while taking a unique twist on the whole "prevent all damage" gimmick several Planeswalkers have employed. Didn't want to make him feel like a Gideon clone. The addition of lifelink is interesting because suppose your opponent blocks with something huge like a Worldspine Wurm. You may take 15, but you also gained 4 so really you take 11. If they block with a 4/4, you lose 0 life. Anything smaller and you gain life. Even if they block with a 6/6, it's only 2 damage.

His -3 is interesting in that you are rewarded more and more for amping up the target, not unlike completing a bounty and being paid for it handsomely - thereby eluding toward his front side.

His -9 makes it a legitimate wincon. Even if you -9 and kill him, just recast him from your command zone since you still have the emblem which now makes him a 9/9 with vigilance, haste, deathtouch and now trample. This means unless your opponent can throw NINE blockers in front of him, if he connects with just 1 damage, they lose the game. Ultra powerful.

January 7, 2022 5:20 p.m. Edited.

SoulTrasher626 says... #6

I have to say I find your idea really interesting. Thus Vincent would not be a modal card like Valki, God of Lies  Flip, but it would be fitting if instead of Modal he was a Sparker who, through his success in hunting powerful opponents, became a Planeswalker / Player hunter of his clan and its jarl. I would still leave the tribes to vampire (because of race) and berserker with i think, because it's his job, so to speak (where his death-touch might come from, through the knowledge of nature and its plants). (As in D&D when you play a barbarian / druid). Before, I always had a mix of Cheville, Saskia, Garruk and Vivien in my head. But I think it's just great to see this idea alone. In any case, I thank you for taking the trouble!

January 7, 2022 5:26 p.m.

Please login to comment