Resolvespell

Custom Cards forum

Posted on Oct. 16, 2019, 1:31 p.m. by cmsrDPM

Resolvespell

Instant

Resolve target spell. (Target spell resolves during the resolution of Resolvespell. That spell’s controller still controls the target spell. If that spell is a permanent spell, the permanent enters the battlefield under its controller’s control, otherwise, it is put into its owner’s graveyard.)

It happens, deal with it. -Marg the Impatient

Gidgetimer says... #2

Interesting idea. The templating would need to be cleaned up a little, but a red counterspell for counterspells is interesting. There are also certain interactions that could be exploited by resolving a sorcery at instant speed. (resolving a Worldfire in response to a flash creature is the easiest for me to think of off of the top of my head, but I'm sure there are others.)

October 16, 2019 2:21 p.m.

cmsrDPM says... #3

Gidgetimer.I appreciate your support. I do agree with templating needing some help.

  • I was unsure if it should say "Resolve target spell." or "Target spell resolves." One mirrors Counterspell , the other feels like an actual explanation.

  • I believe the reminder text should be symmetrical. Either refer to targets as "a permanent card/instant or sorcery card." Or "a permanent/instant or sorcery."

  • Even the name feels difficult. Should it be "Resolve-spell" or "Resolvespell."

I would greatly appreciate assistance with this.

October 16, 2019 2:57 p.m.

Caerwyn says... #4

I like this a lot. It's elegant in the simplicity of its design yet has incredible depth in terms of application. This seems like something that could perfectly fit in a Commander Precon or other supplemental set.

I'm not sure you really need too much in the way of reminder text--given the somewhat complex steps set forth in Rule 608, I think any reminder text might serve to overly complicate what is a fairly intuitive concept. I'd keep it somewhat simple: (That spell's controller still controls the spell.)

October 16, 2019 3:30 p.m. Edited.

Dango says... #5

I have to agree with Caerwyn here. I think the reminder text can tend to overcomplicate the understanding of the mechanics of something like this.

I also really like the flavor text you used.

October 16, 2019 4:12 p.m.

Falcoshin says... #6

I get the idea, but the proper phrasing would be "Target spell can't be countered" and it'd be green.

October 16, 2019 8:49 p.m.

NinjaReaper90 says... #7

Gidgetimer the neat thing about this is that it wouldn't be limited to use against "just" counterspells.

Funkydiscogod: an effect stating "rearrange the stack in any order" would be entirely different.

October 17, 2019 12:48 a.m.

NinjaReaper90 says... #8

Falcoshin: actually that would "not" be the "proper phrasing", but that would greatly limit the capabilities of such a card. with the wording as-is, it would be useful against more than just counterspells.

October 17, 2019 12:50 a.m.

NinjaReaper90 says... #9

Gidgetimer: i'm confused by your Worldfire example. no smart opponent would flash in a creature in response to a board wipe. and if they did, you should just let them. the new creature will be destroyed as well. if you mean that the creature and board wipe belong to the same player, your example still doesn't make sense because it'd be far easier for the player to cast/resolve the board wipe, then cast/resolve the creature afterward.

October 17, 2019 12:56 a.m.

enpc says... #10

NinjaReaper90: I would totally flash in a Vela the Night-Clad in response to a Worldfire ...

Since you're looking at a card which causes something to happen in the middle of another effect, I would recommend having a bit of a look at Panglacial Wurm which might help smooth out some wording. though I would be careful about cards which manipulate the stack other than just removing cards from it (which are your counterspells).

Alternatively, your spell could give the target card hexproof (or a hexproof like effect) and make it uncounterable while it's on the stack. I mean Lightning Storm is an instant with an activated ability and counters on in after all.

This isn't guaranteed uncounterable, since both Mindbreak Trap and Time Stop are cards, however it would be pretty darn close.

October 17, 2019 3:04 a.m. Edited.

shadow63 says... #11

I think the card should have split second. Also I think this kind of effect might be better off in green

October 17, 2019 5:36 a.m.

Gidgetimer says... #12

NinjaReaper90: all three spells would belong to the same player in my scenario. Worldfire exiles hands, you can't just cast and resolve Worldfire and then cast and resolve another spell. My scenario is nothing that can not already be done with Oblivion Ring or Fiend Hunter exiling your own creature. I was just mentioning what I thought was the simplest interaction outside of the counter spell interaction.

October 17, 2019 7:10 a.m.

Falcoshin says... #13

NinjaReaper90 No it wouldn't. Sure it'd still be targetable by spells like Mindbreak Trap , but those are already fairly niche. If it really bothers you that much then, as shadow63 said, just give it split second.

October 17, 2019 8:16 a.m.

Falcoshin: are you joking? are you really going to argue with me that this spell as-is wouldn't be useful against more than just counterspells? it absolutely would, so don't tell me it wouldn't. "target spell resolves" is VERY different from "target spell can't be countered", and i'll prove it with an example.

player 1: i cast Goryo's Vengeance targeting Griselbrand

player 2: in response, i cast Return to Nature targeting Griselbrand .

player 1: in response, i cast "resolve-spell" targeting Goryo's Vengeance .

end result is that Goryo's Vengeance resolves before Return to Nature has a chance to exile Griselbrand . an effect reading "target spell can't be countered" wouldn't be able to do that.

October 17, 2019 11:51 a.m.

Falcoshin says... #15

See, Caerwyn? I was proven wrong. THIS is how you deal with me.

October 17, 2019 11:54 a.m.

SynergyBuild says... #16

Falcoshin dude calling out Caerwyn here shows a lot of pent up anger. Calm down before randomly saying that someone who, in this post, has said nothing to you, can't deal with you.

You're being kinda spiteful and obnoxious.

October 17, 2019 1:37 p.m.

Nemesis says... #17

@SynergyBuild: Account is one week old and he's already picking fights and holding grudges. It's genuinely better to ignore his toxicity. The only actual way to deal with him is to ignore him.

October 17, 2019 2:22 p.m.

cmsrDPM says... #18

Caerwyn and Dango. I do appreciate your input. I agree a single clean line of text looks nice. My issues with it are two-fold. First "resolve target spell," means nothing to new players with out an explanation. Second all potentially confusing cards now have to have reminder text; we don't live in the world of alpha Counterspell anymore.

NinjaReaper90 I appreciate your support and praise. Also are you my MOD? :D

For those interested. Why is it not just uncounterable? Why is it not green? My intention is not to make more Veil of Summer s (though it is one the best cards made recently). I want more colors to interact with the stack. Red is well impatient and wants spells to happen NOW! Why copy a spell or even protect it when you could just expedite the process-this is red's logic in magic.

October 18, 2019 11:34 p.m.

Dango says... #19

cmsrDPM This spell being in red makes a lot of sense to me given the fact that Force of Will during development was intended to be a red spell (fun fact).

Funkydiscogod The issue I see with that wording is that it would affect your opponents' spells as well and essentially give all spells Split-Second, resulting in uninteractive gameplay and a lot of problems given the fact that the control archetype is largely based on counterspells, meaning these spells would just brick in hand as there wouldn't be valid targets for them. This would cause all players to be able to assemble win conditions uninterrupted and I don't think that seems fun personally. Not to mention that this wording would throw a wrench through the way priority is intended to work. Even if it was asymmetrical and only affected yourself, I don't think that's an effect that Wizards would ever want to introduce.

October 19, 2019 8:28 a.m.

cmsrDPM says... #20

Funkydiscogod. I like the idea as a fun universal enchantment...I would even call your's Instant Gratification...I agree with Dango, this wording scares me.

Magic is fun because it is interactive. Right now in standard you can do exactly what your card does. Both players having a Teferi, Time Raveler . It's not very fun.

My intimidate next thought was "All spells have split second." This is literally the same thing. We are all playing Hearthstone now.

What might work is "spells can't be countered."

I like the enthusiasm. I just worry about how the consequences.

October 19, 2019 10:13 a.m.

Caerwyn says... #21

I’m not sure that it is such a complex idea as to warrant in-depth reminder text, and, again, I think you run into some issues if you try too hard to dimerise a rather complex rule. However, as alternative reminder text that I think provides what you’re looking for:

(Target spell resolves during the resolution of Resolvespell. That spell’s controller still controls the target spell. If that spell is a permanent spell, the permanent enters the battlefield under its controller’s control, otherwise, it is put into its owner’s graveyard.)

As a slight pedantic point, all spells having split second is not quite the same thing as “all spells resolve immediately” or “all spell can’t be countered.” Split second still allows spells to be countered by creatures with morph, like Voidmage Apprentice , or triggered abilities, like Decree of Silence .

October 19, 2019 11:16 a.m.

cmsrDPM says... #22

Caerwyn while I disagree with you on the need for reminder text. (I personally enjoy knowing how to explain Benalish Hero and Will-o'-the-Wisp )

What I can't disagree with is the quality of your writing. Your reminder text is now the standard.

Thank you for that.

October 21, 2019 3:20 p.m.

Tzefick says... #23

Funkydiscogod

"What's your opinion on an enchantment that says: "If a spell or ability would be put on the stack, resolve it instead."?"

I guess a more direct way to handle this would be;

"All spells and abilities have Split second. (As long as this spell or ability is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)"

It would still allow triggered abilities to function in response, but that's it. I think instant-resolving cards and abilities would be a mess considering triggered abilities. When do they apply? Do they come after? Before? Do they trigger at all?

October 22, 2019 11:10 a.m.

Tzefick says... #24

And I got too impatient and just wrote my comment without noticing 3 other people wrote the exact same before me... Sorry my dudes.

Also, how do you edit comments, and how do you whisper.

@Caerwyn I heard before you were a Mod, could you help me out?

October 22, 2019 11:17 a.m.

Boza says... #25

I am just now reading this card and it is great! The reminder text answer literally all of the questions I have about the spell. Any others can be answered in a Gatherer entry. I have to agree, this is a great commander card.

November 19, 2019 8:11 a.m.

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