Let's create a custom set!
Posted on July 30, 2020, 6:59 p.m. by DeinoStinkus
Hello everyone, I was wondering if you would be interested in creating a custom set together as a group project. I was thinking we could brew card ideas here, then someone (probably me unless anyone is proficient with MSE, which I don't have) can upload the cards and attribute them to us.
First, what plane should it be on? Once we know that, we can start on what mechanics the set can have. I was thinking an original plane, like Ikoria or Eldraine.
I would avoid Eldraine--Eldraine is a very fun plane, but it already covered all the mainstream fairy tales. Any second visit to the place would force you to delve into less popular tales, taking a bunch of fun out of the set.
Ikoria is another one I would probably avoid, since it was rather complex mechanically; not something that lends itself well to player-created cards.
I would probably stick with Dominaria. It is well-known and dynamic, giving players rather wide room in their custom designs. Alternatively, create a new plane from scratch so you do not have any baggage.
July 30, 2020 7:57 p.m.
I would err on the side of : a new plane or well broken-in one is our best bet. That said, would you like help choosing the plane, or only the cards? And how much vetoing power are you maintaining here?
July 30, 2020 10:30 p.m.
How bout a bounty hunter plane where many of the creatures are designed to interact/antagonize each other? Could be neat to have legends with a spin on partner; e.g:
Zael, Dogmatist of War - Legendary Creature - Angel Warrior
Hunted by Tyff, Humbler of Tyrants (If Zael is your commander, also start the game with Tyff in the command zone. Any opponent may cast Tyff, but you may not.)
At the beginning of each player's end step, destroy all creatures she or he controls that did not attack.
Tyff, Humbler of Tyrants - Legendary Creature - Human Archer
: Tyff deals 1 damage to target creature with flying.
: Untap Tyff. Any player may activate this ability, but each player cannot activate it more than once per turn.
July 31, 2020 12:01 a.m.
Alara or Tarkir would be great. Their lore is strongly established and they offer great complementary abilities toward different play styles.
July 31, 2020 12:36 a.m.
Or just do a faux coreset.
Kaladesh for artifacts, Theros for enchantments, Ikoria for big boss cards, maybe Dominaria for wizards and spell slingers, and Innistrad for deadly finishers.
Everybody gets something fun.
Maybe 2 - 4 Planeswalkers?
Real Zarek for spell slinger players. Tezzeret for artifacts. Vivien for creatures and enchantments.
Um... Ajani? Basri? Gives you white Planeswalkers and cares about small creatures.
July 31, 2020 12:42 a.m.
king-saproling go get hired by Wizard's and make this set, please. I need it in my life.
July 31, 2020 2:05 a.m.
Haha TypicalTimmy I wish. Maybe if we all put together a rad set wizards will notice it and source ideas from it.
July 31, 2020 2:27 a.m.
Ravnica, Theros, and New Phyrexia are the sets that spark my imagination the most. I think we should use one of those.
July 31, 2020 7:38 a.m.
Hardly feasible imho... this is either gonna be a major pain to make, if you want it to be good, or it's gonna be a lot of fun to make and unplayable.
If you really, really wanna do it, find 2-3 other committed people and plan distribution of assignements with them, which then are given to the community where everyone can submit something for a specific subset of cards.
Find a theme and then make some decisions with the core people. Plane, theme, design skeleton, maybe even the keywords and also find out what you don't want.
After that, there could be a weekly post asking for let's say "a cycle of coloured artifacts with keyword xyz". Next week you'll ask for common creature 1-drops with another keyword... etc
July 31, 2020 9:08 a.m.
Back in 2011 squire1 led an article series where a bunch of people helped to design one. Don't think the links work but maybe they can get it added to the site. I think it was before our MSE importer.
July 31, 2020 9:25 a.m.
I had an idea a while back for an additional Ravnica set called "Ravnica: Legends." The idea is that it would be set back when the Guildpact was first formed and portray the guilds themselves in the process of forming. It would include the paruns (founders) of each guild as legendary creatures, with the exception of Azor, who would get a planeswalker card version (as this is before he lost his spark). We already know who most of the paruns are, but a few would have to be made up. Plus Ravnica is just my favorite plane in all of Magic and the guild setup makes it super easy and fun to design for.
ALSO: New legendary Nephilim?
July 31, 2020 6:06 p.m. Edited.
I am going to second TypicalTimmy’s suggestion that it be a core set. That allows you to have an overarching theme, but you don’t need to make complex plot elements represented in cards. It also means you do not need mechanical hegemony, and can create a more diverse set of cards.
July 31, 2020 6:10 p.m.
A core set would allow for more diversity, but personally I would love to revisit kamigawa and have god-like heros and monsters trying to destroy the kami and take their place. I think that this would be a great place to explore the demigod creature type more.
July 31, 2020 8:12 p.m.
Hear me out.
July 31, 2020 8:29 p.m.
Just One Punch
Destroy target creature. If it was legendary, exile it instead.
July 31, 2020 8:30 p.m.
Orbs of the Dragon God
A deck may contain seven copies of Orbs of the Dragon God.
At the beginning of your upkeep, if you control seven Orbs of the Dragon God, you win the game.
July 31, 2020 8:32 p.m.
We could use the Exert mechanic, too. You know how the Heroes and Villains love to go all-out with their powerful attacks.
Also Prowess, that works too.
July 31, 2020 8:34 p.m. Edited.
Give Orbs indestructible. Otherwise one removal throws that whole Wincon out the window.
July 31, 2020 8:40 p.m.
King_marchesa I actually don't mind the idea of a return to Kamigawa at all. I had an idea for a mechanic called "spiritcraft" which paired with the old Soulshift mechanic (though it wouldn't make a reappearance) to put creatures that were returned to your hand from your graveyard directly into play. I also love the idea of demigods, as the kami spirits could be combining with humans and other mortals to create half-gods.
August 1, 2020 7:53 a.m.
Spiritcraft sounds like really cool mechanic!
August 1, 2020 8:58 a.m.
I think so too. However, I was thinking of designing a new plane.
August 1, 2020 9:15 a.m.
August 1, 2020 9:17 a.m.
DeinoStinkus I really like the bounty idea, and I love the earlier idea of the partner "hunted by" creatures. Another custom set I started but never finished was based on Fiora, as a partner to the Conspiracy sets. It focused on crime syndicates (five of them, wedge-colored) and each had a little different strategy to win. Treasures were a big theme, as were bounties or bounty counters. The idea was there would be a mechanic called "bounty" where whenever a creature with bounties on it died, something happened (a death trigger mechanic like morbid). It's really open-ended that way!
August 1, 2020 9:52 a.m.
So like this?
Creature - Shapeshifter Rogue
Bounty- Whenever a permanent with a Bounty counter on it dies, Drezznor Shapeshifter becomes a copy of that permanent, except it's a Shapeshifter Rogue in addition to its other types.
So the first wedge-colored Syndicate (for Sultai) is Drezznor. Let's brew some names for the Jeskai, Temur, Abzan, and Mardu wedge-colored syndicates.
I think to add some variation there should be a police force (like the Azorius Arresters) that is actually inadequate to face the growing threat from the syndicates. Perhaps they use artifact creatures to steer clear of the colored magic of the syndicates.
August 2, 2020 10:06 a.m.
DeinoStinkus yes, exactly like that! I only had the bounty mechanic as working on creatures though, I feel like it doesn't make a ton of sense on non-creature permanents. But I love this clone one you made!
Here's now I was seeing the breakdown of the syndicates (and I was actually incorporating the whole "law and order" side into one of them for a totally corrupt system because it's more dark and fun that way). Also, each of them would use the bounty mechanic in slightly different ways, and of course each syndicate has a legendary "capo" creature who's the head of the syndicate and embodies what they're all about.
Jeskai: The syndicate of law and order, forming the upper tier of society and consisting of corrupt politicians and police. They ostensibly keep the peace while extorting others for their own gain. While they use the actual bounty mechanic the least, they use bounties for other means, like pacifying opposing creatures, gaining life, drawing cards, etc.
Sultai: Middle-ground of bounties. The shadowy underbelly black marketeers, smugglers, and spies. They copy, kill, and steal resources with their bounty abilities.
Temur: Second-least bounty focused, a group of rebels and renegades who reject civilized society entirely (unlike the other syndicates who at least pretend to play real roles) and live outside the city in camps. They're basically anarchists and freedom-fighters and have a very chaos-type play feel. They also don't have a single leader, as they're ruled by a council (unlike any of the other groups).
Mardu: The second-most bounty-focused syndicate, a loose association of street gangs, urchins, and back-alley thugs. These are the people who will stick up unsuspecting people in a dark alley or commit acts of random vandalism or arson, for example. They're also the kind other syndicates hire to do their dirty work because they're the obvious fall guys.
Abzan: The most syndicate-y of the syndicates, an ancient family with a hidden web of connections all over the place. They use bounties to weaken and destroy opposing threats and have the most instances of the mechanic overall.
August 2, 2020 1:23 p.m.
Great! Also, love the name you came up with: Drezznor sounds awesome. Here are the names I actually had down originally for the other syndicates:
Of course I'm not married to any of these.
August 2, 2020 2:10 p.m. Edited.
That sounds pretty awesome! I especially like the name Corrini. It seems to fit the Abzan wide-reaching crime family quite well. This plane sounds rather Italian.
August 2, 2020 2:52 p.m.
That's why I was thinking Fiora as the setting. We've seen the High City of Paliano in the Conspiracy sets, but we haven't seen the Lowlands outside the city and the vast unexplored Wilds, as well as the city of Trest nearby, which could loop into this. And that way we could bring back some of the characters from Conspiracy like Leovold or Muzzio or Daretti, etc. I like the Renaissance Italian feel of the plane for the syndicates theme.
August 2, 2020 5:15 p.m.
: Put a bounty counter on target creature.
Activated abilities of creatures with bounty counters cannot be activated.
August 3, 2020 8:18 a.m.
Roche Alley enters the battlefield tapped.
: Add ,, or .
When Roche Alley enters the battlefield, create a Treasure token.
August 3, 2020 8:31 a.m.
EleshNornsFs I really do!!! This is exactly the kind of card and abilities I've been thinking of. Only thing is I'd put this card in the Jeskai syndicate over the Abzan one. The Jeskai syndicate (in my head at least) is about using creatures with bounty counters for value and stalling them instead of outright killing them. The Abzan syndicate, on the other hand, is the one I see leaning most into the bounty ability itself and getting the death triggers by killing creatures.
ADDITION: Oooh treasure lands? Could potentially be overpowered but I really do like it. Seems like just a strictly better tri-land though. Maybe they only give two colors but also a treasure? That could be more balanced.
August 3, 2020 8:33 a.m. Edited.
Okay! I wasn't quite sure on the vision for the Corrini, so if you think that fits the Bedrossa better, than absolutely!
Probably a whole cycle of those lands, just different names and colors.
Bedrossa Precinct, Artello Hideout, Corrini Manor, and Drezznor Market.
August 3, 2020 8:35 a.m.
The Kingpins would also be legendary. Here's my take on Drezznor's kingpin:
Ummator, the Many-Sided
Legendary Creature - Ooze Rogue
Whenever one or more Bounty counters are put on a creature or planeswalker an opponent controls, draw a card, then put a land card from your hand onto the battlefield.
, : Gain control of target creature or planeswalker with a Bounty counter on it.
That's my take on Drezznor's leader. The Corrini one would be a family, am I correct? Maybe it would have three abilities, one for the Emperor (), one for the Queen (), and one for the Heir ().
August 3, 2020 8:35 a.m.
No, they should be tri color. Your first version was fine.
August 3, 2020 8:37 a.m.
Treasure lands would be at the same power as Shock Lands unless you give them their land types.
August 3, 2020 8:38 a.m.
Vincenzo, Corrini's Father
Legendary Creature- Vampire Noble
Whenever a creature an opponent controls with a bounty counter does, gain 2 life and create a treasure token.
Destroy target creature with a bounty counter.
(Flavor text (I forgot how to do italics): "Power is not merely wealth or control. Power is your absolute will, forcing reality to bend to your desire.")
Patrice, Corrini's Matron
Legendary Creature- Human Noble
Creatures you control get +0/+1 for each bounty counter on creatures your opponents control.
: Put a bounty counter on target creature.
("Despite my husband's lack of morality, I would do anything for the wellbeing of my family, even if that means eliminating threats to them.")
Alfons, Corrini's Heir
Legendary Creature- Human Noble
: Put a bounty counter on target creature.
: Destroy target creature with a bounty counter on it.
(Despite being but 10 years of age, Alfons has learned the tricks of the trade exceedingly well from both parents.)
Notes: I love the idea of them having squishy bodies. The nobility isn't used to being down and dirty, doing tough work. They let their other talents shine. I also like having Vincenzo cruel and heartless, while Patrice is a kind, loving mama bear type who is only in the syndicate because it is her family, and Alfons as the young impressionable heir who takes from both sides. Perhaps he is hope for the future.
August 3, 2020 9:22 a.m.
DeinoStinkus EleshNornsFs perhaps we should start a new thread for this? And btw anyone else who wants to jump on board is still welcome. Loving the ideas so far! I think some might need a bit of refinement but that's what set design is all about. Should we divide up the tasks and such and do some more brainstorming?
August 3, 2020 9:55 a.m.
Absolutely. Start a new thread for it. I think the easiest thing to do would be to give each person a syndicate to work with and have them design 20 to 30 cards for the syndicate, as well as a few artifacts and lands if they come up with something. Once everything is done, bring it to the group for peer reviewing basically, and making everything balanced and interactive with each other.
August 3, 2020 10:17 a.m.
EleshNornsFs sounds like a plan to me! We'll also have to find another mechanic, probably one for spells. Bounty is a creature-focused mechanic. Treasure is pretty open-ended and mana-focused. I feel like we need something instant or sorcery-related to balance things out.
August 3, 2020 10:33 a.m.
DeinoStinkus that's still kind of a creature mechanic though, isn't it? Also I'm biased because I never liked heroic. Haha. Since treasure is kind of the returning mechanic here, I figured we'd need something new.
Also, Syndicates of Fiora? Or is that too on the nose?
August 3, 2020 10:52 a.m.
It honestly sounds really close to Guilds of Ravnica. What about just Syndicates?
Also, I would like to design Drezznor and maybe some artifacts/Renaissance wonders, if we end up dividing it up that way.
August 3, 2020 10:53 a.m.
Oh! What about OVERLOAD? That would be awesome to design!