Group Slug Tribal?
Posted on Jan. 20, 2023, 4:45 p.m. by Stardragon
I'm making some saytar tribal Support and they have nonglue to bind them so to speak l, but they dedicated as rabble rouser's and destructive forces that love to party so I feel like a soft group slug sub theme would fit them perfectly with them destroying things when they etb and if your opponents don't have the stuff to destroy they destroy your things instead and may make wine tokens ton go with there party life style.
Your guys thoughts on this direction?
What would a wine token do?
Leaving aside the enchantment focus inherent in being part of Theros, I see a small subtheme of sacrifice and "when ~ dies" effects. This could dovetail into your group slug theme.
January 20, 2023 7:27 p.m.
- "nonglue to bind them"
I'm a soft smooth brained Timmy. What does this mean?
I think rather than creating wine tokens, as WOTC probably wouldn't be interested in directly promoting alcohol anyway, they could be regular Food tokens with wine artwork.
Then, you make enchantments and Satyr that repurpose the Food tokens for other means, such as +1/+1 counters, mana, and goading creatures.
Your Commander could even be Food themed, allowing you access to that buff at all points within the game.
January 21, 2023 12:10 p.m. Edited.
legendofa- I don't know what the wine tokens would do yet may not add them it was a last spur of the moment addition while writing this page. If it does happen I'm thinking something along of : Target creature you control gains +2/+0 until the end of the turn and as to attack if able, it doesn't untap during your next untap phase. Basically they enter a drunken rage and attack then sleep it off the next turn
TypicalTimmy- it was a bit of a typo. What I meant to say I'd that there is no glue to bind them, as in no central idea or mechanic to build them around. And like I stated with legendofa the wine token thing may not happen as it was just a spur of the moment thing, but if it does happen I won't be making them into food as it doesn't fit as well into there drunken party lifestyle.
January 21, 2023 3:09 p.m.
I’m going to reiterate: I love this idea. Smashing artifacts, required/repeated attacks, stealing/adding creatures to their party, food and drink, satyr token generators a-la Assemble the Legion. I’m also toying with the idea of a crew-style mechanic. This would help make them less of a goblin-rush style creature. Tapping enough satyrs to topple a Nicol Bolas statue would be ((chef’s kiss))
January 22, 2023 2:55 p.m.
FormOverFunction TBF Satyrs are pretty much the goblins of Theros with less identity and support
January 22, 2023 3:54 p.m.
Stardragon agreed, but I’d want to avoid just running the goblin gamut: satyr king, satyr shrine, satyr grenade, etc.
January 22, 2023 4:25 p.m.
FormOverFunction I get you. I don't think the ones im making will be fall into the goblin pitfall. Or at least i hope so.