Chronological Warping

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Posted on March 22, 2022, 4:06 a.m. by TypicalTimmy

Chronological Warping

Enchantment

Flash

At the beginning of each player's upkeep, that player flips two coins. If both are tails, end the turn. If both are heads, if this was not an extra turn, that player takes an extra turn.


Just thought it'd be a fun idea to play around with was all.

Added Flash just now for extra flavor and fun.

Question for the community: If a player flips two heads, but on their extra turn flips two tails, their turn ends. Is this fair?

I'm trying to mitigate the unfairness of flipping a ton of heads and getting 2 or 3 extra turns in a row. So I felt I should limit that. At the same time however, the risk of ending your extra turn is just as great as securing an additional extra turn.

Should the enchantment snuff out additional extra turns, or do you think the probability of getting an additional extra turn AND not losing it is balanced enough?

Ashdust says... #2

My thought is that you only flip if it isn't an extra turn. That's the only way I can think of to make this fair. Not tryna to be a party-pooper or anything, I just can't think of anything else. Good concept though!

March 22, 2022 9:03 a.m.

Fuzzy003 says... #3

Add a "this triggers only once per turn" to avoid Krark's Thumb + Paradox Haze multi triggers.

March 23, 2022 8:14 p.m.

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