[EDH] Need help optimizing Uril voltron deck
Posted on Nov. 23, 2019, 12:35 a.m. by Papo
I've been struggling with this one for a bit, and I've hit a wall (mostly b/c I suck).
I feel that I need to cut/substitute some of the pants and utility cards to make room for ramp.
I'm also unsure as to what I'm looking for in ramp. Most other decks of the same type run spells that fetch lands, but I'm running signets. Does the former have any kind of advantage over the latter?
Lastly, I'm not sure what to do to fill in the rest of the lands. Obviously, I need to add in some basics, but I don't think I can just add 21 of those and call it a day.
Any advice is greatly appreciated.
One of my friends is a pretty good deck builder and he has a Uril build. It is pretty expensive, so it doesn't fit into the budget you specified in your deck page, you might be able to get some ideas for things you may have overlooked though.
Commander / EDH
SCORE: 7 | 3 COMMENTS | 1165 VIEWS | IN 5 FOLDERS
November 23, 2019 7:53 a.m.
Your link doesn't work, btw. You need to take the "s" out of the https. Here's a link anyway, though.
Commander / EDH*
SCORE: 3 | 191 VIEWS
I'll take a look at your deck and leave some comments. I've always loved Uril.
November 23, 2019 10:51 a.m.
I don't think you need to cut some Auras for ramp so much as actual lands. 33 lands imo is a bit too low. They can absolutely all ne basics as long as you have enough ramp spells and early green sources. Oh and the advantage of spells that fetch lands over artifacts that provide mana is that (usually) land removal is fround upon.
I play Bruna and run into the problem of cutting cards all the time. My advice for Uril would be to cut auras who only give him a P/T boost like Blessing of the Nephilim . His own ability will already make him bigger when you attach more auras, what he needs is a way to go around blockers
November 23, 2019 11:01 a.m.
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November 23, 2019 3:57 p.m.
Papo having access to green opens up tons of avenues for ramp. Artifact ramp is usually something capitalized on by other colors because obviously they lack ramp. Green gives you access to staples like Skyshroud Claim and Nature's Lore . Your link won't work so i can't see your deck, but those last two can fetch shock lands if you run them. Other solid ramp in green that has synergy with your deck is aura ramp like Overgrowth or Fertile Ground . They can proc Ethereal Armor and Eidolon of Countless Battles . Again, idk if you're running any of these cards but if you're not, you definitely should.