Critique on deck idea and cutting cards

Commander Deck Help forum

Posted on April 20, 2020, 1:05 p.m. by Jbubbarb

http://tappedout.net/mtg-decks/your-lands-are-my-lands-1

I want to:

  1. manipulate top decks which is why I'm including scry lands and some creatures that are otherwise lackluster.

  2. Play additional lands for turn using my opponent's lands first and my own, use fetch lands and crucible of worlds to make sure I'm hitting all of my land drops. Which is also why there are also bounce lands in the deck.

  3. Copy shit tons of instants and sorceries. I've got no basics in the list as of right now, because I plan on cutting a bunch and this is just a very rough draft of what my game plan is.

However I want there to be 15+ basics and 38-40 total lands in the finished deck.

Color_pie14 says... #2

Ah yes, pay rent for the month or buy a Magic deck - easy choice! Buy a Magic deck.
Okay, mild ribbing aside, your deck makeup is a bit off. Looking at only creatures, you’ve got 4 three-drops, 2 four-drops, and 1 five-drop. Now, I know that given your commander’s ability, you don’t want to hit creatures, but you need to be able to keep your opponents from swinging in and just killing you. You could do that with removal, but all you’ve got is Comet Storm and Expansion / Explosion.
I’d say that you need spells or artifacts like Krenko's Command and Snake Basket that create tokens and more removal, such as Narset's Reversal and Electrodominance. Board wipes like Blasphemous Act will help keep the board under control, too. One last thing: Helm of the Host. Nothing like getting more retrievers to fetch your opponents’ cards!

April 23, 2020 12:41 a.m.

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