Clone Edh Help

Commander Deck Help forum

Posted on April 20, 2020, 2:54 a.m. by merrymaker

Hi guys!

Fairly new to EDH and got sold on the whole idea of a clone deck. I have one thats at 105 cards at the moment. Is there anyone out there who can take a look at it and give some suggestions?

http://tappedout.net/mtg-decks/copy-catz-edh/

/ Magnus

enpc says... #2

This thread was moved to a more appropriate forum (auto-generated comment)


Copy Catz EDH

Commander / EDH* merrymaker

SCORE: 1 | 41 VIEWS


April 20, 2020 3:55 a.m. Edited.

Tylord2894 says... #3

Hiya,

Before I start helping with the main portion of the deck, I want to start with the base of the deck. I know that this is not the most exciting part of your deck, but a well-built base will help you to have a lot more fun with the deck.

To start, the average CMC of the deck is a little over 4. This is fairly high which means you need a decent amount of ramp to effectively play. A great place to start is with signets and talismans. I greatly prefer these over most three-mana mana rocks because they come down fast and help you just as much. Since you're in three colors, you have three of each.

Now for ramp spells, I only see two, Kodama's Reach and Tempt with Discovery. Tempt is usually not a good card, unless you can really take advantage of it. In most playgroups, people won't take the offer because it puts you way ahead. This means that you spent four mana to get one land. Cards like Wood Elves and Migration Path will help you more reliably get lands onto the field.

Lastly, I want to talk about card draw and card advantage. More so than in other formats, card draw and advantage are super important to a well-running deck. While your commander gives you pretty good card draw, she will be a target, and you can't rely on always having her out. I recommend running several cantrips like Ponder, Preordain, and Frantic Search. They don't seem like much, but they are a massive help. In the early game, they can ensure that you have cards to play. In the mid to late game, they can help you dig for the cards you need. I also recommend a couple of sources of card draw that stay on the field and continue to help you (like Rhystic Study) or scale with the game. Things like Necropotence and Pull from Tomorrow.

I hope this helps. I'd love to help you on the main part of your deck too, but let's start with the basics. If you have any questions, just ask!!

April 21, 2020 12:49 p.m.

merrymaker says... #4

Oh, thanx! I really appreciate these pointers! I had the signets in at first, but i guess they fell out when i tried to narrow it down from 130 cards :)

I will take a look at the cards you suggested right away!

April 22, 2020 3:49 a.m.

Tylord2894 says... #5

Once you get those worked, let me know if you still want advice on the main portion of the deck. I'd gladly help.

Best!

April 22, 2020 12:45 p.m.

merrymaker says... #6

So i´ve been changing around a bit now and maybe you wanna give some pointers on the rest of the deck?

May 14, 2020 3:09 a.m.

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