Bringers or Demigods?

Commander Deck Help forum

Posted on March 10, 2020, 10:27 p.m. by DemonDragonJ

In my five-colored EDH deck, I have all five bringers from Fifth Dawn, because a five-colored deck is the only type of deck into which they can be put. However, Dominus of Fealty is superior to Bringer of the Red Dawn in the majority of situations (as well as being less expensive), so I am considering replacing the bringer with the dominus. I also am considering replacing Bringer of the Blue Dawn with Overbeing of Myth mainly for its lower and more flexible casting cost and the fact that it becomes more powerful when its controller has more cards in hand.

What does everyone else say about this? Should I replace those two bringers with demigods?

shadow63 says... #2

I'd cut the white bringer for the dominus you dont have any artifacts that put themselves in the grave yard. And this is me personally but I dont like cards that how power/toughness equal to the cards in my hand

March 10, 2020 10:45 p.m.

420Dragon69 says... #3

you dont need to ask tappedout every time you make a change or 2 to your commander decks. you also present the question as though your only 2 options are to run one card or the other. you actually have 4 options, with options 3 and 4 being "run neither" or "run both". redundancy is crucial in commander imo, so just because 2 cards fulfill a similar role doesn't mean it has to be one or the other. if the role that card fills is important, then its worth the redundancy of using both. in short, you should simply be doing your own testing and ask yourself "which card in my 99 has been least effective so far?" once you know that, then you'll know what to consider taking out when you come across a new card.

March 10, 2020 11:29 p.m.

MindAblaze says... #4

The forums are for asking what other people think and discussion about your decks, deck building and the game in general. Since I’ve been back here I’ve noticed they’re getting used less and less so I’m glad to see DemonDragonJ continues to attempt to engage the community with thought provoking discussion and if you don’t like it you really don’t have to click on the forum post at all.

March 11, 2020 9:46 p.m.

triproberts12 says... #5

There's no way your current manabase can handle the Shadowmoor demigods' color requirements, imo.

March 11, 2020 10:01 p.m.

DemonDragonJ says... #6

triproberts12, why not? I made an effort to have as flexible a manabase as this deck could have, especially with Chromatic Lantern and Dryad of the Ilysian Grove.

March 11, 2020 10:06 p.m.

KingBahamut says... #7

MindAblaze: this isn't really "thought provoking". i would rather see the forums unused, than being used for something trivial. if you don't like my comment you really don't have to read it at all...

March 11, 2020 10:06 p.m.

KingBahamut says... #8

DemonDragonJ your mana base can't support it because all 5 of Dominus' mana cost must be paid in red or blue. what do you think the odds are of having nothing but red/blue producing lands by turn 5? Chromatic Lantern and Dryad of the Ilysian Grove are only 2 of 99. you also have no fetch lands.

March 11, 2020 10:11 p.m.

DemonDragonJ says... #9

KingBahamut, that is very true, but Dominus of Fealty is still better than Bringer of the Red Dawn in most situations, so I believe that I should not allow its casting cost to prevent me from having it in my deck.

March 11, 2020 10:22 p.m.

KingBahamut says... #10

DemonDragonJ: you should absolutely allow its casting cost to prevent you from having it in your deck. a card you can cast is always better than one you cannot cast.

March 11, 2020 10:23 p.m.

DemonDragonJ says... #11

KingBahamut, if that is the case, I shall need to find a creature with similar functionality that has a more lenient cost, so do you have any suggestions?

March 11, 2020 10:25 p.m.

KingBahamut says... #12

i count 19 lands in your deck that reliably produce red or blue (and i say "reliably" loosely considering some of these are checklands). so thats 19% of your deck, meaning 19% of your draws will result in blue/red producing lands. by turn 5, you'll have seen 12 cards from your deck (7 opening plus 5 draws). 19% of 12 is about 2.4, which is less than half of the 5 you need.

March 11, 2020 10:27 p.m.

DemonDragonJ says... #13

KingBahamut, I could replace the checklands with the appropriate shocklands, but I decided that five shocklands and twenty-five basic lands would be sufficient for those checklands to reliably enter the battlefield untapped in the majority of situations.

March 11, 2020 10:30 p.m.

KingBahamut says... #14

why would it need to be a creature that fills the same role? it could be a noncreature that steals an opponents creature like Mind Control, or it could be a card of a different role entirely. the deck could benefit from more mana rocks/color fixing, or cheap removal spells.

March 11, 2020 10:31 p.m.

KingBahamut says... #15

lets take your Dragonskull Summit for example. you only have 14 total lands with either the mountain or swamp type, which doesn't seem reliable to me.

March 11, 2020 10:34 p.m.

DemonDragonJ says... #16

KingBahamut, I could have all ten shocklands in this deck, but I would then need to pay 20 life for all of them to enter the battlefield untapped, and gaining life is only a minor component of this deck.

March 11, 2020 10:36 p.m.

KingBahamut says... #17

DemonDragonJ you would only need to "pay 20 life" if for some reason you "had" to have the land enter untapped. but why would you need to do that? if you don't need the mana immediately, let it enter tapped. not to mention that that would take at least 10 turns. i highly doubt you'll even get 10 total lands in your first 10 turns, and the odds of those lands being specifically shocklands is even lower. i'm very much confused how you came to the conclusion of "pay 20 life".

March 11, 2020 10:44 p.m.

DemonDragonJ says... #18

KingBahamut, you do have an excellent point, there, although, at the moment, I do not wish to spend the money to have all ten shocklands in my deck; it usually functions very well with five shocklands and five checklands.

Also, on that subject, for now, I shall see how Dominus of Fealty works in this deck, and, if I discover that I cannot reliably cast it, I shall exchange it for another card.

March 12, 2020 8:19 p.m.

triproberts12 says... #19

March 13, 2020 9:15 a.m.

MindAblaze says... #20

It’s more of a question of how long your games last than how often can you cast your spells on curve.

If you are playing turn 20 battlecruiser magic, then play the 5 drop instead of the nine drop if it’s an either/or scenario. You’re not as concerned about playing your spells on curve when the games last this long. It’s unfortunate when your five drop sits in your hand for some extended period of time because you haven’t drawn the proper sources, but when the game is for fun and everybody is slogging along, oh well. That’s what fun looks like sometimes.

We just have to be clear about what our goals are so we get the help we want instead of basic theory. Don’t get me wrong, the basic theory is super valuable for improving deck building and consistency, but depending on the people you play with that may not lead to more fun.

March 13, 2020 11:45 a.m.

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